Homebrew Foblin Species Details
A very rare sight to behold, Foblins originate from the consummation between Goblins and Fairies long before the Goblin race was pushed from the fey wild. Soon after Maglubiyet conquered the Goblins, the Fairies began to shun the Foblin from the fey wild because they feared Maglubiyet would soon seek to conquer them as well and couldn't be bothered being caught in the crossfire. Unfortunately, this led to a lot of cases of Foblin children being eaten by their goblin parent because they were mistaken for a healthy snack who just fluttered in looking for a place to stay. This caused the Foblin to become nomadic for a time, looking for a place far away from both halves of themselves while also looking for others just like them.
While traveling around the material plane, Foblins can be found living under toadstools, inside tavern walls, and in some instances can be seen forming a symbiotic relationship with larger beings like that of the mutualism between a bird and an alligator.
While Foblin can generally be found ensuring their local forest and its inhabitants are protected, they also tend to love drinking, gambling, and all things shiny (they are never too far from a stash of coin and always hold others to their debts).
Balancing two halves of a different whole can be a tedious task. That's why the Foblin tend to lean heavier on their goblin side because one thing is certain, Foblins love to spread mischief and chaos in all its different forms.
Foblin Traits
As a Foblin, you have the following racial traits.Creature Type.
You are Fey. You are also considered a goblinoid for any prerequisite or effect that requires you to be a goblinoid.
Size.
You are tiny.
Speed.
Your walking speed is 30.
Flight.
Because of your wings, you have a flying speed equal to your walking speed. You can't use this flying speed if you're wearing medium or heavy armor.
Darkvision.
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Fey Ancestry.
You have advantage on saving throws you make to avoid or end the charmed condition on yourself.
Nimble Escape.
You can take the disengage or hide action as a bonus action on each of your turns.
Fairy Magic.
You know the druidcraft cantrip.
Starting at 3rd level, you can cast the faerie fire spell with this trait. Starting at 5th level, you can also cast the enlarge/reduce spell with this trait. Once you cast faerie fire or enlarge/reduce with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.
Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).
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