Homebrew Illithid (Mind Flayer) Species Details
Mind Flayers, also called illithids, are the scourge of sentient creatures across countless worlds. Psionic tyrants, slavers, an interdimensional voyagers, they are insidious masterminds that harvest entire races for their own twisted ends. Four tentacles snake from their octopus-like heads, flexing in hungry anticipation when sentient creatures are near.
In eons past, Illithids controlled empires that spanned many worlds. They subjugated and consequently warped whole races of humanoid slaves, including the githyankai and githzerai,the grimlocks, and the kuo-toa. Conjoined by a collective consciousness, the illithids hatch plots as far-reaching an evil as their minds can conceive. Since the fall of their empires, illithid collectives on the Material Plane have resided in the Underdark.
Illithid (Mind Flayer) Traits
A Mind Flayer's Psionic past grants it the following traitsAbility Score increase
Your Intelligence score increases by 2,and you have 2 points you can add to your intelligence, wisdom, or charisma scores.
Magic Resistance
You have advantage on saving throws against spells and other magical effects.
Innate Spellcasting (Psionics)
At third level you may cast detect thoughts once per long rest. At fifth level you may cast levitate once per long rest. At seventh level you may cast plane shift (self only) once per long rest.
Extract Brain
When you reduce a creature to 0 hit points, you may choose to kill the creature by extracting it's brain. Have the creature make a Constitution saving throw (DC 8 + your proficiency bonus + your intelligence modifier). After you do this, your intelligence score increases by the creature's intelligence modifier (minimum of 0) until your next long rest, and you gain a number of temporary hit points equal to the creatures intelligence score.
Tentacles
When you make an unarmed strike, you can add your intelligence modifier to the damage roll.
Mind Blast
Once per long rest you may emit psychic energy in a 30 foot cone. Every creature of your choice in the cone must make an intelligence saving throw (DC = 8 + your proficiency bonus + your intelligence modifier). On a failed save, the creature takes psychic damage, an amount of d10 equal to half your level, and is stunned. On a successful save, the creature takes half damage, and isn't stunned. A creature may repeat the saving throw at the end of each of it's turns, ending the effect on itself on a success. otherwise, the effect lasts for one minute.
Languages
You know Common, Undercommon, Deep Speech, And one other language of your choice. You also have telepathy for 120 ft. you may communicate with a creature using telepathy only if they understand at least one language you know or have telepathy themselves.
Previous Versions
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