Homebrew Draken Species Details
Draken are a race of intelligent, medium-sized, wingless dragons. They are most comfortable walking on all fours, but can walk on their hind legs with the assistance of their tail and use their paws and arms to wield weapons, use tools, and do all the things a typical humanoid race can do.
Draken Traits
Draken have the following traits.Ability Score Increase
Your Constitution increases by 2 and Charisma increases by 1.
Size
Your size is Medium. An adult Draken is about 8-9ft long from snout to tail tip and about 3ft tall while on all fours. While standing on two feet, they are about 4-5ft tall and naturally hunched over with their tail slithering behind them.
Age
Young Draken grow quickly. They walk hours after hatching, are roughly the size of a full grown Labrador by the age of 3, and reach adulthood by 15. After maturity, they live long lives, rarely living longer than 500.
Alignment
Your race may choose any alignment but often favor the alignments of their larger dragon relatives.
Dragon
Your creature type is dragon. You can be targeted by effects and spells that target humanoids
Languages
You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.
Upright Movement
You have a base movement speed of 25 feet. This is your speed while walking in a bipedal stance. You can drop to all fours and increase your movement to 40, but cannot perform certain actions (see Gallop for more details).
Jaws
You can attack with a bite that deals 1d6+your strength modifier in Piercing Damage.
Gallop
As a bonus action, If your hands are free, excluding shields, you can drop to a quadrupedal stance and increase your speed to 40, but cannot perform any actions requiring hands, including the somatic components of spells, until the end of your turn. You can also wield and make melee attacks with melee weapons with the Light property while standing on all fours by holding them in your mouth. You end your turn standing upright and no longer under this ability’s restrictions, allowing you to spend your reaction as normal, such as casting the shield spell when attacked.
Clean Paws
Because Draken tend to prefer to walk on all fours, but frequently need to interact with objects with clean hands, Draken traditionally teach their young to use their draconic ancestry to clean their paws with the Prestidigitation cantrip. You know the Prestidigitation cantrip and use Charisma as your spellcasting modifier for it.
Darkvision
You have Darkvision to a range of 60ft
Draconic Ancestry
You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.
Draconic Ancestry
| Dragon | Damage Type | Breath Weapon |
|---|---|---|
| Black | Acid | 5 by 30 ft. line (Dex. save) |
| Blue | Lightning | 5 by 30 ft. line (Dex. save) |
| Brass | Fire | 5 by 30 ft. line (Dex. save) |
| Bronze | Lightning | 5 by 30 ft. line (Dex. save) |
| Copper | Acid | 5 by 30 ft. line (Dex. save) |
| Gold | Fire | 15 ft. cone (Dex. save) |
| Green | Poison | 15 ft. cone (Con. save) |
| Red | Fire | 15 ft. cone (Dex. save) |
| Silver | Cold | 15 ft. cone (Con. save) |
| White | Cold | 15 ft. cone (Con. save) |
Breath Weapon
You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.
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