Homebrew War Plagued Species Details

Once a parasitic plant takes root in a fallen corpse of a Warforged the fallen body of the spring into a second wind but controlled by the parasitic plant creating a  War Plagued. Being more Warforged than parasite, these creatures understand emotion and show intelligent life. However, knowing how they came to be for the corpse of a Warforged, the War Scorched tends to struggle knowing they were born due to the death of an unknown bystander. Though capable of emotion and understanding most folk tend to treat Scorchedforged as monsters even though these kind creatures only wish for friends. This want for friend is a feat due to the fear of commonly liked trees and lacking the ability of speech. Due to hunting and killing of captive War Plagued as a game, these creatures have become rare and treated as myths of old times.

War Plagued Traits

You play as a schizophrenic cactus Warforged.

Dammed don't speak

Being a plant once control is taken on a host only memory's known is the plants but the mechanical functions such as a voice box are unknown upon the plant to operate the mechanical parts.

Constructed Resilience

You were created to have remarkable fortitude, represented by the following benefits:

  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You don’t need to eat, drink, or breathe.
  • You are immune to disease.
  • You don’t need to sleep, and magic can’t put you to sleep.

Parasitic Growth

Being a parasite you lack need for food water and rest but require sun and can partake in advantages of the parasite traits.

Gaining the following ability's.

Parasitic slash: A fierce slash in a line of 15 feat forward and 1ft long costing 4 hp but every successful hit gains 2 hp back 1d4 +1 and con damage.

Blossom watchers: Sprout little cacti that keep watch 1hp each 4 per a long rest.

Solar powered: No need for sleep but sun is required to rest on the go.

Comments

Posts Quoted:
Reply
Clear All Quotes