Homebrew Celestial Angel Descendant Species Details

 The mortal descendants unlike their ancestors only live on average up to 160 years. These children of the Celestial Angels share most physical features with their celestial ancestors for example retractable angelic wings with a 16 ft. wingspan. These features are visible from birth and only continue to grow or intensify as they age. With time as they reach their elder years their bodies do not wrinkle or whither externally. Select three of the following traits on the table for your physical racial features.

Celestial Angel Features

d6 Celestial Feature
1 Silver metallic-like or white hair 
2  luminous yellow, blue or red eyes
3 An unusual hum that intensifies along with the volume of your voice when you speak
4 Illuminated skin markings 
5 A ghostly halo crowning your head
6 A sparkling gleam or shiny glimmer on your skin

Creating Your Character

At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.

Ability Score Increases

When determining your character’s ability scores, decrease your charisma score by 2 and increase your wisdom score by 2 and increase a different score (that is not charisma) of your choice by 1, or increase three different scores (that aren't charisma) by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.

Languages

Your character can speak, read, and write Common, Celestial and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.

Creature Type

Every creature in D&D, including each player character, has a special tag in the rules that identify the type of creature they are. Most player characters are of the Humanoid type. A race tells you what your character’s creature type is.

Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead.

Life Span

The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesn’t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the race’s description.

Height and Weight

Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.

Celestial Angel Descendant Traits

As a Celestial Angel Descendant, you have the following racial traits.

Creature Type

You are a Humanoid.

Size

You are Medium or Large. You choose the size when you select this race.

Speed

Your walking speed is 30 feet.

Celestial Resistance

You have resistance to necrotic damage and radiant damage.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Gentle Grace

As an action, you can touch a creature and roll a 2d6. The creature regains a number of hit points equal to the total rolled. Once you use this trait, you can’t use it again until you finish a short rest.

Light Bearer

You know the light cantrip. Charisma is your spellcasting ability for it.

Celestial Revelation

When you reach 3rd level, you can use a bonus action to unleash the celestial energy within yourself, gaining the benefits of that revelation. Your transformation lasts for 1 minute or until you end it as a bonus action. Once you transform using your revelation below, you can’t use it again until you finish a long rest:

Radiant Consumption. Searing light temporarily radiates from your eyes and mouth. For the duration, you shed bright light in a 10-foot radius and dim light for an additional 10 feet, and at the end of each of your turns, each creature within 10 feet of you takes radiant damage equal to your proficiency bonus. Until the transformation ends, once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus.

 

Angelic Summon

At the 3rd level you can summon the tool of your ancestors by calling forth a large illuminated weapon that you have proficiency in for 1 minute or until you use a bonus action to end the summon. 

Angelic Strike As a bonus action you can make a melee strike with your summoned weapon, the targeted creature must make a constitution save. Target takes 2d10 radiant damage on a failed save and half on a successful one. The range of of your weapon is double its base range.  Dice number is increased by 1 at 7th, 11th, 16th, and 20th level.

Angelic Launch As a bonus action you can make a Ranged with your summoned weapon, the targeted creature must make a constitution save. Target takes 2d10 radiant damage on a failed save and half on a successful one. The range of of your weapon is double its base range. Dice number is increased by 1 at 7th, 11th, 16th, and 20th level.