Homebrew Actual Minotaur Species Details

Minotaurs are barrel-chested humanoids with heads resembling those of bulls. They are the direct result of a vile demonic ritual that mutates a natural race into a carnivorous, brutal fiend, unable to control it's own savagery. They are said to roam labyrinths where said sects perform ceremonies on those who end up lost in their way of the labyrinth.

Although most of the life of a minotaur is painted by violence and brutalization due to their demonic transfiguration, there are those who are capable of breaking through the mind warping primal instinct to gore and maim their prey, regaining their former personality. The cause of it could be divine, magical or merely the willpower of an unwilling victim.

To overcome your evil nature or to embrace the foul bestiality of the abyssal spells is the creed of many who retain their sanity.

Creating Your Character

Ability Score Increases

Minotaurs Constitution Score increases by 2 and their Wisdom score increases by 1

Languages

Your character can speak, read, and write Common and speak Abyssal, thank to the demonic nature of their creation.

Creature Type

Minotaurs count as Humanoids and, due to their transformed nature, Monstrosities.

Life Span

Minotaurs Life Spans are unnaturally short due to their primal savagery, albeit there are those to be said to have lived up to 200 years.

Height and Weight

Minotaurs average 8' to 9' in height and have a stocky build, weight around 200lbs and above. 

Actual Minotaur Traits

As a minotaur, you have the following racial traits.

Creature Type

Minotaurs count as Humanoids and, due to their transformed nature, Monstrosities.

Size

You are Medium.

Speed

Your walking speed is 30 feet.

Horns

You have horns that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier piercing damage, instead of the bludgeoning damage normal for an unarmed strike.

Goring Rush

Immediately after you take the Dash action on your turn and move at least 20 feet, you can make one melee attack with your Horns as a bonus action.

Hammering Horns

Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can use a bonus action to attempt to push that target with your horns. The target must be within 5 feet of you and no more than one size larger than you. Unless it succeeds on a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Strength modifier, you push it up to 10 feet away from you.

Labyrinthine Recall

You always know which direction is north, and you have advantage on any Wisdom (Survival) check you make to navigate or track.

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