Homebrew Flyer Species Details
Note: This was created to match the racial changes and balances of Monsters of the Multiverse. This does contain features that are different than the saurial race from 2nd Edition.
Flyers are the noisiest and most nervous of the saurials, and members of other races often find them somewhat irritating. They love gossip and enjoy spending time with people who are interested in listening to them.
Because of its wings, a flyer has difficulty wearing normal clothing, armor, or even a backpack. Thus, their accoutrements are typically custom-made.
Flyers usually act as scouts and messengers in a saurial community, although several important saurial heroes have been flyers. Those that become adventurers often do so by accident or out of necessity, since their roles in saurial society often put them in harm’s way.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
Creature Type
Every creature in D&D, including each player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the Humanoid type. A race tells you what your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead.
Life Span
The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesn’t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the race’s description.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Flyer Traits
As a flyer, you have the following traits.Creature Type
You are a Humanoid.
Size
You are Medium or Small. You choose the size when you select this race.
Speed
Your walking speed is 35 feet.
Flight
Because of your wings, you have a flying speed equal to your walking speed. You can’t use this flying speed if you’re wearing medium or heavy armor.
Talons
You have talons that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
Flyby Dive
If you are flying and dive at least 30 feet forward toward a target, and then hit that target with a melee weapon attack, you gain the benefit of the Disengage action, and your flying speed increases by 10 feet until the end of the current turn. You can use this trait a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest, and you can use it no more than once per turn.
Flyer Physiology
Your lungs allow you to acclimate to high altitudes, even elevations above 20,000 feet.
In addition, any gas related spell or trap is difficult for you, giving you disadvantage on constitution saving throws against attacks such as Stinking Cloud, Cloudkill, and poisonous gas.
Previous Versions
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6/1/2022 9:25:26 PM
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Coming Soon
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