Homebrew Starborn Species Details

Starborn

Starborn are creatures formed of cosmic space matter that have fallen to the surface of a planet and been brought to life by the magical energies that permeate the planet's surface. As a being made of cosmic stardust, Your Starborn character has various unique traits.

 

Starborn Traits

When you create a character using a lineage option here, follow these additional rules during character creation.

Darkvision

Darkvision. Accustomed to the dark vacuum of space, you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Cosmic Aura

An invisible force of cosmic energy swirls granting you a layer of protection. Granting you resistance to psychic damage and resistance to spells and spell effects that don't target them directly.

Star Blessing

There are two distinct types of blessings. Choose either Star's Fury or Starstep.

Star's Fury. You feel the burning ember of a star deep inside you. Once per short rest, as an action, you can radiate the energy of a dying star outward from your core.

Each creature in a 5 ft. radius must make a Dexterity saving throw. The DC for this save equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 radiant damage and is blinded on a failed save, and half as much on a successful one and is not blinded. This damage increases to 4d6 at 5th level, 6d6 at 11th level, and 8d6 at 17th level.

Starstep. As a bonus action, you can teleport up to 30 feet to an unoccupied space that you can see. Once you use this feature, you can't use it again until you finish a short rest.

Ability Score Increases

When determining your ability scores, you increase one of those scores by 2 and increase a different score by 1, or you increase three different scores by 1. You follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.

Your class’s “Quick Build” section offers suggestions on which scores to increase. You’re free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.

If you are replacing your race with a lineage, replace any Ability Score Increase you previously had with these.

Languages

Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign.

If you are replacing your race with a lineage, you retain any languages you had and gain no new languages.

Creature Type

Every creature in D&D, including every player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the Humanoid type. A race option presented here tells you what your character’s creature type is.

Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the text of the cure wounds spell specifies that the spell doesn’t work on a creature of the Construct type.

Previous Versions

Name Date Modified Views Adds Version Actions
6/1/2022 10:02:11 PM
12
1
--
Coming Soon
6/1/2022 10:08:06 PM
19
1
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes