Homebrew Geist Species Details
Geist
Also known as half-ghosts, Geists came into existence due to the curse of a vengeful spirit placed upon an unlucky grave robber. After millennia of the curse being passed down in the lineage, the spectral traits placed upon Geists have twisted into something much less akin to a curse; rather, as a set of skills and powers granted to them by birth.
Haunting Visage
While Geists do not attract the same enmity as a Tiefling, they are no stranger to prejudice and misconception based on the circumstances of their birth. Their appearance is noticeably marked by the undead curse placed upon them. With grayscale hair and solid, darkly colored eyes, as well as pale skin.
Geist Personality
Many Geists exabit quirks passed down from their ancestors. This usually manifests as a mostly harmless physical abnormality, not particularly hindering the Geist in any notable way. You may chose or roll for one or more quirks on the Geist Quirks table to determine a minor abnormality for a Geist character, or use the table to inspire a unique quirk.
GEIST QUIRKS
[roll]1d6[/roll]
1 - You prefer to sleep in cold and, ideally, cramped spaces.
2 - Your finders sometimes phase through objects at mildly inconvenient times, like trying to open a door or pick up a mug.
3 - Your breath occasionally fogs the air, regardless of how warm it is.
4 - You tend to talk in a subdued, monotone voice, even in times of excitement.
5 - A tiny mass of spiritual energy follows you around, and you seem to be the only one who can see it.
6 - Your shadow is very faint, if you have one at all.
Geist Traits
Half-GhostAbility Score Increase
Your Dexterity increases by 1, your Charisma increases by 1, and one ability score of your choice increases by 1.
Age
Geists live about four times longer than humans thanks to their spectral heritage. Some Geists have been known to live up to 400 years before succumbing to their spectral side.
Alignment
Because their ghost ancestry does not impact their personality, Geists like humans, tend toward no particular alignment.
Size
Geists are the same size as humans, ranging from about 5 to 6 feet tall. However, their partially spectral body usually makes them weigh no more than 60 pounds. Your size is medium.
Fleet of Foot
Your base walking speed is 35 feet due to your light stature.
Darkvision
Your connection to ghosts gives you superior vision in dark and dim situations. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You cant discern color in darkness, only in shades of gray.
Spectral Body
You have resistance to necrotic damage and advantage on saving throws against being grappled. As part ghost you have the ability to make your body spectral allowing you to pass though just about anything for a short time (1 hour) before returning to your physical form. However when in this form you cannot interact with anything physical other than the items you have on you. You can however cast magic to interact.
Becoming spectral requires an action when in combat and an action to willfully return physical. You must wait 5 minutes or 1 turn before becoming spectral again.
Supernatural Magic
Your natural attunement to the Ethereal plane allows you to emulate some of the powers of ghosts. You know the thaumaturgy cantrip. Starting at 3rd level, you can cast misty step with this trait. Starting at 5th level, you can cast blur with this trait. Once you cast a spell with this trait, you cant cast that spell again until you finish a long rest. Charisma is your spellcasting ability for these spells.
Languages
You can speak, read, and write Common and one other language of your choice.
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