Homebrew Fey Grung Species Details

THIS IS NONCORE D&D MATERIAL

These game mechanics are usable in your campaign if your DM allows them but not refined by final game design and editing.

Fey Grungs are passive to a point compared to their common Grung counter part. They enjoy watching travelers that enter there strange forests and swamps in the Feywild and perhaps the material plane. And they are even welcoming to outsiders to there communities. The only time they show aggression is when any outsider approaches the pod plants that the tadpoles of the next generation resides in without permission. 

Tree-Dwelling Amphibians. Grungs live in trees and prefer shade. A grung hatchery is maintained in well-guarded massive pod plants that store water. About nine months after hatching, a grung tadpole takes on the shape of an adult. It takes another six to seven years for a grung juvenile to reach maturity.

A Different Way Of Life. Fey Grungs have a different society then their material plane brethren. Unlike the strict cattle system of the common Grung lives in the Fey Grung views captivity a curse and a wrongdoing to others. If it is ever used it is used as there worst form of punishment. They believe that death is better than captivity. 

And as such they are a very adventurous people kind of having the same mentality of the tabaxi folk of the material plane. They love stories to tell the next generation and if there own name can be remembered in generations future then the Fey Grung in question will have lived a successful life in its opinion.  

Naturally Hidden. Unlike their poisonous brethren the Fey Grung have no poisonous skin but instead have cells knows as chromatophores which can shift in color and shape making it very difficult to detect them. All perception checks (Active or Passive) have disadvantage when attempting to decern the location of a Fey Grung. 

Curious Cridders.  Fey Grungs have a tendency to be fickle and are highly curious in what other creatures do as they watch them. 

Fey Grung Traits

Your grung character has an assortment of inborn abilities, part and parcel of grung nature.

Soft Landing

Your legs have evolved to be able to negate fall damage to a certain degree. If you fall 30 feet or less you take no damage. If you are surprised before or during falling this trait does not function. 

Ability Score Increase

Your Dexterity score increases by 2 and your Constitution score increases by 1.

Age

Grungs mature to adulthood in 6-7 years, but have been known to live up to 150 years.

Alignment

Most if not all Fey Grungs are Chaotic being raised in a society that believes that freedom is a right and a need for there people. Although other than that on the scale of good and evil Fey Grungs Generally stay toward good and neutrality but Chaotic Evil grungs that take pranks a little to far are not uncommon. 

Size

Grungs stand between 2 ½ and 3 ½ feet tall and average about 30 pounds. Your size is Small.

Speed

Your base walking speed is 30 feet, and you have a climbing speed of 30 feet.

Languages

You can speak, read, and write Grung and Sylvan. 

Arboreal Alertness

You have proficiency in the Perception skill.

Standing Leap

Your long jump is up to 30 feet and your high jump is up to 20 feet, with or without a running start.

Amphibious

You can breathe air and water.

Fey Forest's Canvas

Due to your special skin all perception checks (Active and Passive) have disadvantage to spot you. (It is a free action to "Activate")

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