Homebrew Ephri Species Details
Each Ephri are bound to another 7 of their kind and can communicate with these soulbound friends across great distances. They share their emotions, their pain, their thoughts, their lives. This power allows each a boundless capacity for love and knowledge but makes each Ephri reliant on their cluster. Moreover, should their cluster be harmed, so too will they and whilst they may not die if another is killed, they may turn mad from the depth of their grief.
Ephri Traits
Pick a race with a similar lifespan to humans (this includes, halflings, dragonborn, half-elves, tieflings, orcs, half-orcs, genasi, firbolgs, lizardfolk, goliaths). You lose your ability score increase from this race along with all subrace features and gain the racial traits of the Ephri.Untempered Connection
When you reach the age of around 13 you and your cluster gain this trait. When you decide to choose this race, create 7 other people (of any race that an Ephri can be) who are the same age as you who are members of your cluster. These people are the people you have been connected to all your life. They can be anywhere in the world and any sort of people you would like.
You are mentally and emotionally connected to your cluster in a way that makes them almost a part of you. You are your own person but each of them is so connected to you that it is hard to imagine living without any one of them.
As an action you can 'visit' a member of your cluster. Whilst you do this you can sense through their senses but are unaware of your own surroundings. Whilst you do this you can communicate with that member of your cluster emotionally and telepathically. More than one of your cluster can 'visit' one another at once but there must always be a 'host' whom all those members are visiting so you can all communicate with one another.
You can feel your clusters emotions and pain and so if one of you is hurt, you all know and suffer also. If another of your cluster takes damage, you must make a concentration check (DC 10 or half the damage whichever is higher) if you succeed you maintain your composure. If you fail you take a d4 of psychic damage which cannot be reduced or prevented and you have disadvantage on your next d20 roll as you reel from the emotional pain.
Ephri Bethren
Your character may not be aware of it but there are other clusters of Ephri in the world and should you come in contact with any of these people and find out who they are, you will be able to 'visit' them also.
If you make eye-contact with an Ephri from another cluster and are aware that they are an Ephri you can 'visit' them also. However this connection takes longer to establish, requiring one minute of meditation to 'visit' them as opposed to one action.
Pain Sharing
Because of your connection to your cluster when you take psychic damage from a source other that your untempered connection feature, you have resistance to this damage. This is because your mind is wider than that of an ordinary person due to its limits being that of 8 people rather than 1.
Ability Score Increase
Wisdom increases by 1
Psionically Synced
You can cast Sharing, if you have the spell slot and level to do so, using only one set of components rather than one for each participant.
Comments