Homebrew Draconic Bloodline: Turtle Species Details

Armour Class goes up by 1 for every 2 levels.

(Trait only available with NATURAL ARMOUR).

SPEED: 20FT. SWIM 40FT.


Damage resistances: Fire.


Senses: Darkvision 120 ft., Passive perception 11.


Languages: Aquan, Draconic, Common, Tortle.


Amphibious: You can breathe air and water.


Multi-attack: You make two attacks and one bonus action attack per turn. Claw,
Bite, and Tail Whip.


Bite. Melee Weapon Attack. +8 to hit, one target. (1d10+4) piercing damage.


Claw. Melee Weapon Attack. +8 to hit, one target. (1d8 + 4) slashing damage.


Tail Whip. Melee Weapon Attack. +6 to hit, one target. (1d10+4) bludgeoning
damage. Reach 10 ft. If the target is a creature, it must succeed on a DC 14
Strength Saving Throw or be pushed up to 5 feet away and knocked prone.

Turtles in a half-shell (reaction):

Once per long rest you may activate your shell in combat. Using your reaction to another creature being attacked, you may parry the attack with your shell and reflect half of the damage dealt back to the creature dealing the damage.

This can only reflect physical damage. Spells pass through your shell dealing damage to you and the creature targeted. If attacked with poison or any other effect, the effect upholds and is instead halved and dealt to you, rather than the targeted creature.

Draconic Bloodline: Turtle Traits

Amphibious. Size: Medium. Languages: Common, Tortle, Aquan, and Draconic.

Amphibious

You can breathe air and water.

Turtles in a half-shell (reaction)

Once per long rest you may activate your shell in combat. Using your reaction to another creature being attacked, you may parry the attack with your shell and reflect half of the damage dealt back to the creature dealing the damage.

This can only reflect physical damage. Spells pass through your shell dealing damage to you and the creature targeted. If attacked with poison or any other effect, the effect upholds and is instead halved and dealt to you, rather than the targeted creature.

Damage Resistances

Fire.

Hardened Shell

Every other level you may improve your Armour Class by 1, so long as you are not wearing Armour.

Oh, it's just me!

As a descendant of Dragons and Tortles, twice per long rest you gain the reaction ability to emit steam from your shell dealing 2d6. This increases by 2d6 for every 5 levels.

Languages Known

Aquan, Draconic, Common, Tortle.

Previous Versions

Name Date Modified Views Adds Version Actions
6/4/2022 4:48:03 AM
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