Homebrew Fey'ri Species Details

The fey'ri resembled elves "the way tieflings resemble humans." Some fey'ri were not visibly different to elves at all, while others had fangs, forked tongues, horns, or barbed tails in varying combination. Some had multiple sets of arms and one or more sets of wings.

Fey'ri Traits

Ancestral Defenses, Trance, Devil's Sight, Claws

Ability Score Increase

Increase one ability score by 2, and increase a different one by 1.

Ancestral Defenses

You have advantage on saving throws against being charmed, and magic can't put you to sleep. You also have resistance to fire damage.

Trance

Fey'ri do not sleep. Instead they meditate deeply, remaining semi-conscious, for 4 hours a day. The Common word for this meditation is "trance." While meditating, you dream after a fashion; such dreams are actually mental exercises that have become reflexive after years of practice. After resting in this way, you gain the same benefit a human would from 8 hours of sleep.

Devil's Sight

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Due to your fiendish blood you can see even in magical darkness.

Bloodline of Fierna

You know the Vicious Mockery  cantrip. When you reach 3rd level, you can cast the Charm Person  spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Darkness  spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Languages

You can speak, read, and write Common and Abyssal.

Claws

Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Previous Versions

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