Homebrew Azer Species Details
Natives of the Elemental Plane of Fire, azers are master crafters, expert miners, and sworn foes of the efreet. In appearance and manner, an azer resembles a male dwarf, but this is a facade. Beneath its metallic looking skin, an azer is a being of fire, which outwardly manifests in its fiery hair and beard.
Made, Not Born
Azers don't reproduce. They are each crafted from bronze by another azer and imbued with a portion of the crafter's inner flame. Each azer is sculpted with unique features. This crafting process limits the growth of the azer population and is the primary reason that these creatures remain rare.
Volcanic Dwellers
Azers dwell in a kingdom on the border between the Elemental Plane of Earth and the Elemental Plane of Fire - a range of mountains and volcanoes whose spires rise as a series of fortresses. Beneath mountain peaks, under volcanic calderas, and amid rivers of magma, azers extract gleaming metals and glittering gems from the earth. Squads of azer patrol the passes and tunnels of their realm, fending off the salamander raiders whose efreet masters order strikes against the azer kingdom.
Enemies of the Efreet
Long ago, the efreet and the azers were allies. Azers helped create the City of Brass, forging that home of the efreet into one of the most wondrous places in creation. When the azers had finished their work, the efreet betrayed them, making a failed attempt to enslave the azers so as to protect the secrets of the city. Despite occasional raids and skirmishes, however, the two sides have so far refrained from all-out conflict. The azers believe that only the threat of them revealing the hidden ways into the City of Brass keeps the efreet in check.
Masters of Metal and Gems
Azers are masterful artisans, and create beautiful works from the gems and precious metals found in their volcanic habitat. They rate the value of such treasures above all other things, sometimes dispatching parties across the planes to seek out rare metals and gemstones.
When azers are called by magic to the Material Plane, it is typically to help forge an elaborate magic item or work of art, for it is said that their skill in such craft knows no equal.
Azer Names
Azers choose simple Ignan names that translate into Common names that sound like they relate to fire or light in some way. While azers do not have genders, many present as male or female for social purposes. However, azer names do not differ between these pseudo-genders.
Azer Names. Auris, Bayle, Brun, Cendis, Coale, Fervis, Flaris, Flash, Fusilis, Ignis, Illume, Kindle, Lavar, Lucus, Novis, Pyroc, Ragnis, Scaldor, Smulder, Solaris, Tempris, Volcanis
Azer Traits
As an Azer, your character has the following racial traits.Ability Score Increase
Choose an ability score to increase by 2 and a different ability score to increase by 1. (The first choice is increased by 2, the second is increased by 1.)
NOTE: The character builder will let you apply both increases to the same ability, but you are not allowed to do so.
Age
You are living flame and are essentially immortal. The metal that holds your body together may rust or break with time and battle, and if it isn't maintained it could break down and you could lose yourself, dying a permanent spiritual death. This typically takes centuries to even begin, however, as your body was forged with magic. In addition, you were created fully grown and with a mature mind.
Creature Type
Your creature type is Elemental.
Size
Azers stand between 4 and 5 feet tall and average about 200 pounds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Illumination
The fire constantly emanating from your body sheds bright light in a 10-foot radius and dim light for an additional 10 feet. As a bonus action, you can extinguish the flames for up to an hour so you do not emit light. You can reignite them at any time (no action required) and they reignite automatically at the end of the hour. You can't extinguish them again until you finish a short or long rest.
Heated Body
While your flames are ignited, your body is gives off a great amount of heat. A creature that touches you or hits you with a melee attack while within 5 feet of you takes 1d4 fire damage. Your unarmed strikes deal an additional 1d4 fire damage. As a bonus action, you can heat up a metal melee weapon you are holding. Attacks you make with that weapon until the beginning of your next turn deal an additional 1d6 fire damage. You can do this a number of times equal to your Constitution modifier (minimum of 1), and can do so again after finishing a long rest.
Living Flame
You are living flame. This quality confers the following benefits.
- Your creature type is elemental, rather than humanoid.
- You are immune to fire damage.
- You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
- You don’t need to eat or drink.
- You don’t need to sleep, but you must rest and avoid strenuous activity for an uninterrupted period of 4 hours to gain the benefits of a long rest.
- While not wearing any armor, your Armor Class equals 15. You can use a shield and still gain this benefit.
Languages
You can speak, read, and write Common and Ignan.
Previous Versions
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6/5/2022 4:02:05 PM
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20
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4
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1.5
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Coming Soon
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