Homebrew Cmike's Half-Elf (Elkin) Species Details

To humans, elkin look like elves, and to elves, they look human, but elkin men do grow facial hair.  

Elkin coloration and features lie somewhere between their human and elf lineage.  Their ears are pointed, but not as long or pronounced as full elves. Elkin have no inherited lands of their own, unless the individual's lineage has generational wealth they're able to gain from, such as a noble or royal family. Though they are welcome in major cities, elkin are sometimes numerous enough to form small communities of their own.

Creating Your Character

At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race such as the Half-Elf in this section, follow these additional rules during character creation.

Ability Score Increases

When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can’t raise any of your scores above 20.

Languages

Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.

Creature Type

Every creature in D&D, including each player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the Humanoid type. A race in this chapter tells you what your character’s creature type is.

Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead.

Life Span

The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesn’t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. Half-Elves, however, have a life span of about two centuries.

Height and Weight

Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.

 

Cmike's Half-Elf (Elkin) Traits

As an Elkin, you have the following traits.

Creature Type

You are a Humanoid but are also considered a Fey for any prerequisite or effect that requires you to be a Fey.

Size

You are Medium.

Speed

Your walking speed is 30 feet.

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
The Season you were born may have minor influence on your personality.

Autumn is the season of peace and goodwill, when summer’s harvest is shared with all.

Winter is the season of contemplation and dolor, when the vibrant energy of the world slumbers.

Spring is the season of cheerfulness and celebration, marked by merriment as winter’s sorrow passes.

Summer is the season of boldness and aggression, a time of unfettered energy.

Skill Versatility

You gain proficiency in one skill of your choice.

Elven Magic

A half-elf born under the moon or sun determine your Elven Magic.
You know one cantrip of your choice from the wizard spell list.

Starting at 3rd level, you can cast the invisibility spell if you were born under the moon or see invisibility spell if you were born under the sun.  Once you cast with this trait, you can’t cast your chosen spell with it again until you finish a long rest. You can also cast your chosen spell using any spell slots you have of the appropriate level.

Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).

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