Homebrew Andalite Species Details
Noble and Proud
Running on strict hierarchies, Andalite society is built on respect and experience. A singular Andalite sect will have one leader whose authority is absolute. Andalites are generally a very insular society, priding themselves on their advancements. In general, they are distrustful of sharing their technology and research with other species. This is born out of an old war that was brought on by sharing their knowledge with another race.
Appearance
Andalites are a strange race when first looking at them. Sharing a general body-type with centaurs, they are generally smaller and leaner. Their entire bodies are covered in fur covering a range of blues and purples, getting more tan with age. Having no mouths, they communicate through a form of telepathy. At the top of their heads are two prehensile stalks ending in an additional eye. They have long tails ending in a sharp blade in the shape of a sickle or scalpel. Their arms are typically slender and delicate, ending with seven fingers on each hand.
Andalite Names
Due to Andalites communicating with their minds, Andalite names are incredibly hard to pronounce with mouths. Generally their names will be shortened for easier pronunciation by mouth-speakers.
Andalite names: Aldrea-Iskillion-Falan, Aximili-Esgarrouth-Isthill, Alloran-Semitur-Corrass, Elfangor-Sirinial-Shamtul
Andalite Traits
Your andalite character has the following traitsAbility Score Increase
Your Intelligence increases by 2 and your Dexterity increases by 1
Age
Andalites age at similar rates to humans, most living around 80-90 years.
Size
Your size is medium
Speed
Your base walking speed is 40ft.
Thought-Speak
You can speak telepathically to any creatures you can see within normal speaking range of you. You don’t need to share a language with the creatures for them to understand, but the creatures must be able to understand at least one language.
You can choose to make this speech private to one creature or broadcast as if it were spoken language.
Eye-stalks
You have two additional eyes on prehensile stalks on top of your head, granting you advantage on Perception checks relying on sight.
Tail blade
You have a long tail ending in a sickle or scalpel-like blade you can use as a natural weapon. When you hit with it, you deal 1d6 + your Dexterity modifier slashing damage.
Equine body
Any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet instead of the normal 1 extra foot.
Previous Versions
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6/7/2022 3:57:35 PM
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