Homebrew Ghost Species Details
Infinite Age
Ghosts are already dead, so they don't have to worry about aging, but they get less effect out of healing spells due to them technically being undead. They also can't heal from potions. And they can still be slain with weapons.
Naturally Feared
Ghosts are famous for causing fear and haunting the living, so they are seen as less trustable than other species.
Intangibility
Due to their bodies being partially intangible, they can pass through walls at least 5 ft thick. Any more and they'll get stuck for a moment before being able to move again.
Undead, In a Way
Ghosts are undead like zombies, but they still have some humanity in them, so they can still get healed via spells, although it's half effective. They also get hit harder by radiant and necrotic damage.
Ghost Traits
Darkvision, Intangibility, Undead NatureSpeed
Ghosts are relatively swift in floating, so they can go 45 ft in flying.
Age
Due to already being dead, ghosts don't have to worry about aging.
Poison and Disease Immunity
Ghost bodies can't be affected by disease or poison because their bodies don't have any blood or organs to intoxicate or infect
Wall Phasing
Ghosts can go through walls 5 feet thick, however speed is greatly reduced going through walls, and if they get stuck in a wall, they must make a saving throw of (DC{{saved:dex}}) to get out of the wall, but if they fail, they only go 2 ft through and must roll again when their turn comes.
Cold Resistance
They don't have skin to freeze, so anything cold is lessened along with it's effects.
Darkvision
After being in a grave for a long time, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Naturally Feared
Ghosts are feared by a lot of people, so they have easier time with scaring people into doing things.
Ability Score Increase
Ghosts are slippery, so they have an easier time with movement.
Undead Nature
Since they are technically undead, healing spells are weakened and potions are worthless. They also get hurt more from radiant and necrotic damage.
Intangibility
Ghosts are partially intangible, and while this doesn't affect weapons, traps can't do much against ghosts.
Comments