Homebrew Austri Species Details

 Proud Austris mostly live in Green Lights of the East. Behind the walls of the capital city Thorath, they built a civilization, the likes of which was never before seen in Svilland. Here, armies in green cloaks wander in the wild to protect the people of the kingdom. They are a proud folk; proud of their Gods and Goddesses, lives, and kingdom.

Long Live The Kingdom

Life in Green Lights of the East has different hardships, compared to other regions. People’s struggles are not with nature, but with other people. In this region, you can easily buy the pelt of a wild animal instead of hunting it, but bargaining can be just as hard as hunting. Bureaucracy keeps things in order in the cities of the region, but it also slows things down. Once called the Kingdom of Eastern Horn, Green Lights of the East has always been in war with the people who opposed them. Their crusade in the name of Odin, Tyr, and Thor is still going strong.

Education and Military Service

In Green Lights of the East, education is systemized and children between the age of 5 to 15 are educated in specific longhouses. Usually, this education includes reading and writing in Austri, basic math, the structure of Green Lights of the East, and religion (the teachings of Odin, Tyr, and Thor). After the age of 15, all citizens of the Kingdom must serve in the army of Green Lights of the East for one year. During this time, people are assigned to non-dangerous posts and learn how to fight and how to survive in tough times. This didn’t used to be an obligation before Queen Bergjlöt (is rumored to have) said, “If only the warriors are allowed in Valhalla, I’ll make sure my whole kingdom dines together with the Gods and Goddesses.”

RELATIONSHIPS

Below are the general attitudes of Austris towards other folks. However, keep in mind that Green Lights of the East is the biggest kingdom in Svilland and that all kinds of people can be found in it.

Dvergr. “Good blacksmiths, but a strange folk. They are from another realm, so they should let us keep this one for ourselves.”

Half-Jotunn. “They make good honey and good mead, but we should still be careful when approaching one; some are still loyal to Odd.”

Mithal. “Once a great and honorable enemy, now a broken kind. With the Bear King dead and the civil war of the uncle and the niece, the Mithals are divided, but one must never underestimate them. They still have the potential to rise from their ashes.”

Kuning. “They once lived in peace with our people, but then they suffered atrocities they did not deserve. They should dust themselves off and rise again.”

Vestri. "Ignorant seaman. They think they are invincible with their naval forces. But when our strike like green lightning, all will fall. Their time will come... but for now, let them keep fishing."

Austri Names

Male Names: Asmund, Bergvid, Eiwald, Grimwald, Hamund, Iarl, Jarlebanke, Kolbein, Modolf, Odinqar, Othraq, Ragi, Thorwald, Ulfjolt, Varsvir

Female Names:  Astrid, Bergljot, Dalla, Frijda, Gyda, Katla, Luta, Mina, Oline, Rita, Sigrun Tanja, Ygritte, Yrsa.

 

Austri Traits

Austris have more civilized and militaristic traits.

Ability Score Increase

Your Charisma score increases by 2 and your Intelligence score increases by 1.

Age

Austris live nearly 70-90 years and become adults when they are 19.

Alignment

Because of the rules and bureaucracy in the Kingdom, the Austri tend to be lawful.

Size

The average Austri is between 5-7 feet tall and weighs 125-250 pounds. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Languages

You can speak, read, and write Austri (Common) and one extra language of your choice. Austri typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Mithal curses,  Kuning musical expressions, Dvergar military phrases, and so on.

Civilized

You know how things work in a civilized society. You can choose to have advantage on a Charisma check. When you use this feature twice, you need to take a short or long rest to use it again.

Kingdom Arsenal

Due to the conscription, you are proficient with the longsword, saex, svillander sling, and warhammer.

Quick Thinking

You have a +1 bonus on initiative rolls.

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