Homebrew Ursine (Bearfolk of Kaeros) Species Details

The Ursine (or Bearfolk) of Kaeros are native to the southern continent of Eodh.  Bears are one of the several animals gifted with sentience and humanoid form by Xarea, who has a love for the many beasts of Kaeros.  They are a proud and hardy folk, used to the cold forests and lakes of Eodh.  Typically isolationist, the Ursine don't have much contact with peoples from outside their home continent.

Ursine (Bearfolk of Kaeros) Traits

Ursine are a stout folk with the following traits.

Ability Score Increase

Your Constitution score increases by 2 and your Strength and Wisdom scores increase by 1

Age

Ursine live a little longer than Humans and mature a little slower, reaching adulthood around 20 years and typically living 125 years

Alignments

As people who embrace nature and care for its beasts, Ursine are typically neutral good. Evil Ursine are rare and a terrifying presence to behold.

Size

Ursine are between 9 and 10 feet tall and weigh 400 to 600 Lbs. Your size is Large.

Speed

Your base walking speed is 30 feet.

Ursine Magic

You can cast Druidcraft with this trait. At 3rd level you gain the ability to cast Speak With Animals as a ritual. At 5th level you gain the ability to cast Barkskin as a ritual.

Speech of Beast and Leaf

You have the ability to communicate in a limited manner with beasts and plants. They can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all Charisma checks you make to influence them.

Natural Weapons

Ursine have powerful jaws and large claws. Your teeth and claws count as natural weapons you can make unarmed strikes with. If you hit with your bite, you deal piercing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. If you hit with your claws, you deal slashing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Keen Smell

Ursine have advantage on Wisdom (Perception) checks and Intelligence (Investigation) checks that rely on smell.

On All Fours

If you have both hands free, you may choose to go down on all fours and gain 10 feet to your base walking speed and a climbing and swimming speed of 20 feet. This does not count as being prone. You also have advantage on saves made against being knocked prone when both of your hands are free.

Grizzled Toughness

You gain 1 additional HP at level 1 and each level thereafter.

Cold Shoulder

You’re naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master’s Guide. You have advantage on Constitutions saving throws against cold damage.

Languages

You can speak, read and write Common and Ursine.

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