Homebrew Nychtera (Batfolk of Kaeros) Species Details
The Nychterae of Kaeros belong to the selection of beasts brought to sentience and humanoid form by the Goddess Xarea. Descended from giant bats, Nychterae bodies are typically covered in brown or black fur, their back arms and legs are connected by a membrane of skin that allows them to generate enough lift to keep their light bodies in the sky. Nychterae, or commonly called Nychs, have short legs and prefer to spend most of their time flying because of it's efficiency. They have two sets of arms, one in the back used for flight, and one just in front of that, which are similar to humanoid arms and hands. They can see in the light, in the dark and with vibrations in the air, though in all forms they are colorblind, seeing only shades of grey.
Nychs have large families typically and are at home in caves, forests and cities. Their culture is nocturnal, but some Nychs, usually those that have integrated into other cultures, will spend their days awake. Hygiene is very important to Nych culture and they will often take time cleaning communally. They sleep upside down, hanging from branches, rocks or structures. Some other races believe they are inherently evil since they're active at night, but this is simply not true, though, as with all races, there are some inclined to more selfish and evil deeds.
Nychtera (Batfolk of Kaeros) Traits
Nichterae have the following traits.Ability Score Increase
Your Dexterity and Wisdom increase by 2.
Age
Nychterae Mature faster than humans, reaching adulthood at 13 years. They typically live around 60 years.
Alignment
Freedom is important in Nychtera culture. Nychtera are usually of a chaotic alignment and tend towards good.
Size
Nychterae are around 3 feet tall, with lightweight bodies usually weighing about 30 Lbs. Your size is Small.
Speed
Your base walking speed is 20 feet.
Flight
You have a flying speed of 50 feet. To use this speed, you can’t be wearing medium or heavy armor.
Bat Sense
You have superior Darkvision and can see out to 120 feet in darkness and 240 feet in dim light. You can also sense your surroundings aurally and have Blindsight out to 90 feet. You are colorblind, and, while deafened, lose your Blindsight.
Keen Senses
You have proficiency in the Perception skill.
Inherent Magic
You know the Thaumaturgy cantrip. At 3rd level, you learn the Faerie Fire spell and can cast it once with this trait. At 5th level, you learn the Darkness spell and can cast it once with this trait without material components. Wisdom is your casting stat for these spells and you regain the use of these spells after a short rest.
Ultrasonic Scream
When you cast the spell Thaumaturgy you can, as a free action, scream an at an ultrahigh frequency. When you use your ultrasonic scream, each creature within a 15 foot radius of you that can hear must make a Constitution saving throw. The DC for this saving throw equals 8 + your Wisdom modifier + your proficiency bonus. A creature takes 1d8 Thunder damage on a failed save and has disadvantage on attack rolls and ability checks until the end of your next turn. On a successful Save the creature takes half damage and suffers no other effects from ultrasonic scream. The damage increases to 2d8 at 6th level, 3d8 at 11th level, and 4d8 at 16th level. After you use your ultrasonic scream, you can’t use it again until you complete a short or long rest.
Languages
You can speak, read and write Common and Nychteran (Undercommon).
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