Homebrew Allok Species Details
Allok are Clay Golems of a magical nature. They build their cities underground and vary rarely seen above ground. Those who are seen above ground are rarely seen again and those who are seen, are seen as crazy when they bring it up. Because they haven't been seen, their color is unknown and therefore is up to the players discretion. They stand between 6 and 7 feet and weigh an average of 245 lbs.
Allok's can speak Common and one extra language of your choice, however, they speak either language poorly, with broken, simple mannerisms.
Allok Traits
Allok's weapons are made of their own clay and are able to hide from harm as long as ground is present.Clay Weapons
Due to you being made of clay, you are able to form weapons (Only those given to you by your class) from the clay on your body. You do this by grabbing chunks of clay from your body, forming it into the weapon. Your magic will instantly solidify it and make it use-able. When the weapon drops from the players hands, it melts into the ground. If this happens mid encounter, the player must use an action to form the weapon again.
Hardbody
Due to your clay body and your magical nature, you are stronger and can withstand bludgeoning type hits better than other races, it also allows you to take more hits than other races.
Burrow
Because you are made of clay, you are able to meld into walls and floors so long as they are natural to the environment. Because of the complexity of man-made buildings, you are not able to use this ability to retreat into anything man made. This ability can be used once per long rest for a maximum of 2 turns. If this ability is successfully used, you gain 1D6 health.
At 5th level the healing dice is increased to 2d6.
At 10th level the healing dice is increased to 3d6.
At 15th level the healing dice is increased to 4d6.
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