Homebrew Scarecrow Species Details

 

You are a scarecrow that has come to life

Scarecrow Traits

Your scarecrow character has the following racial traits.

Ability Score Increase

 Your Dexterity score increases by 2, and your Charisma score increases by 1.

Age

Scarecrows are not living beings, and as such do not age normally.  As time passes, the material composing their bodies may be damaged or decay, but so long as a scarecrow lives, it can repair itself, replacing old material with new.

Alignment

Most scarecrows have the alignment of their previous life. They tend towards a chaotic alignment.

Size

Scarecrows are generally built to resemble humans, and thus have the same range of height as humans, but depending on what they are made from, can weigh much less or much more.  Your size is Medium.

Speed

Your base walking speed is 30 feet.

Darkvision

Build to be in the fields day and night you have darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Frightful Form

You are an animated scarecrow made of a variety of materials.  Your creature type is Construct, though you share many attributes with the Undead.  You can be healed by any spell that can restore hit points to Construct or Undead creatures.

Due to the pliable materials that compose your body and lack of vital organs, you have resistance against bludgeoning, piercing, and slashing damage from nonmagical weapons.  You are immune to poison damage, diseased, and are immune to the charmed, exhaustion, frightened, paralyzed, poisoned, and unconscious conditions, unless you fall unconscious as a result of being reduced to 0 hit points.

You do not need to breathe, drink, eat, or sleep.  Instead of sleeping, you enter an inactive state for 4 hours each day.  You do not dream in this state: you are fully aware of your surroundings and notice approaching enemies and other events as usual.

False Appearance

While you remain motionless, you are indistinguishable from an ordinary, inanimate scarecrow.  While imitating an inanimate scarecrow, you have advantage on ability checks to avoid detection.

Haunting

You know the thaumaturgy cantrip.  For you, it does not require any action to cast or dismiss an effect it causes.  You are also trained in the Intimidation skill.

Claws

Your claws are natural weapons, which you can use to make unarmed strikes.  If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.  Your claws are also considered to have the finesse property.

Terrifying Glare

As an action, you can target one creature you can see within 30 feet of you.  If the target can see you, the target must succeed on a Wisdom saving throw with a DC equal to 8 + your Charisma modifier + your proficiency bonus or be magically frightened until the end of your next turn. The frightened target is paralyzed.

Construct Nature

Most scarecrow's life essences or souls are stored in a magic hat which stays on as long as their physical body is intact. If a scarecrow is slain in a way where its hat is intact said scarecrow can be revived. To restore the scarecrow you must rebuild the body and depending on what materials are used could give the scarecrow certain bonuses to stats or ac depending on the decisions of the dm. To rebuild the scarecrow you will need to get an arcane component such as a special gem or cloak costing at least 200gp. Once the hat is placed on a new scarecrow body, the scarecrow is revived. Due to the fact that the soul of the scarecrow is stored in the hat, it retains all stats skills and spells. 

Languages

You can understand, read, and write Common and one other language of your choice.

 

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