Homebrew Death Touched Ooze Species Details
The birth of an Ooze is an uncommon and often inauspicious event. They begin their lives as a simple nodule of collected cells, typically forming in oozes who have managed to survive for several centuries. As this nodule grows and forms a core it begins developing a consciousness of its own, separate from that of its ooze host body. It is at this point that ooze host will recognize this core as a foreign body and discard it. Depending on their environment many of these cores will not survive this separation, those that do however will use what little ooze they were able to retain from their host to begin feeding. It will retain this small amount of ooze throughout its life cycle to be used for feeding, however all new ooze generated by the core will have lost this acidic property instead taking on a more elastic and easily shaped form. As the Aberrant Ooze feeds and gains more mass it sees a similar increase in its intelligence. When the ooze has taken on enough mass it begins manifesting a more humanoid shape, forming limbs and extremities, in order to become more similar in appearance to other sentient beings that it has observed. It is at this point that the Aberrant Ooze will typically cease its growth as all further nutrients go towards the taxing process of retaining its form.
This Ooze has the Dark Gift: Touch of Death
Death Touched Ooze Traits
Death Touched OozeSenses
You have 60ft darkvision and can perceive surroundings without relying on sight, within a specific radius.
Ooze Nature
An ooze doesn’t require sleep.
Amorphous
You can move through spaces as small as 1-inch wide without squeezing at half of your movement speed. Any items that cannot fit through a space you pass through are left behind.
Resistances
You have resistance to acid damage and Immunity against blind
Ability Score Increase
One score by 2 and one score by 1
Corrosive Touch
Your unarmed strikes deal acid damage equal to 1d4 + your Strength modifier instead of the bludgeoning damage normal for an unarmed strike.
Languages
You can speak, read, and write Common and one extra language of your choice.
Natural Armour
As an Action spending a Short or Long Rest, you can absorb a piece of Armour or a Shield to gain its Powers the item will be completely dissolved.
When you absorb a second item of the same type, the effects of the previous item will be overwritten and you dont get the previous item back.
Dissolved Armour can not be removed in any way.
Negative traits like Disadvantage when wearing Medium/Heavy armour will also be absorbed, Curses or special Effects of Magic items needs to be discussed with the DM.
Dark Gift: Death Touch
You can focus your deadly touch against your foes. As an action, make one unarmed strike. On a hit, the target takes an additional 1d10 necrotic damage. This damage increases by 1d10
when you reach 5th level (2d10
), 11th level (3d10
), and 17th level (4d10
).
Dark Gift: Inescapable Death
When you hit a target with an attack roll and deal necrotic damage, you ignore the target’s resistance to that damage.
Dark Gift: Withering Contact
When you start your turn grappling a creature or grappled by it, the creature takes 1d10 necrotic damage.
Previous Versions
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6/12/2022 1:00:38 AM
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6/12/2022 1:03:42 AM
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