Homebrew Mithal Species Details

In the Second Age, they were the followers of the Bear King. Now they are caught between lands, fighting everything on every front. Armies of Green Lights of the East stand ready to claim their lands and hunters of Nionaem always harass their people.

Unending Conflict

The people of Alsvartr, also known as Mithal, have found themselves in the midst of a conflict that never seems to end.. The Armies of the North Assembly (p. 55) lie in the North of Alsvartr. They try to keep the peace both in Alsvartr and with those on the outside. Meanwhile, the Armies of Enkleistra (p.51) prepare to take over Alsvartr and end this conflict through a glorious victory. They may be in battle, but Northern Mithals and Southern Mithals share many similarities. The unending conflict has left a permanent scar in the hearts of the Mithal. As they have a limited supply of resources, they are used to suffering from hunger and other hardships.

 

RELATIONSHIPS

Below are the general attitudes of Austris towards other folks. However, keep in mind that Green Lights of the East is the biggest kingdom in Svilland and that all kinds of people can be found in it.

Austri.  “Hunters and fishers. Nothing more, nothing less. Once we get Alsvartr back on its feet the Austri better watch out.”

Dvergr. “Northern Mithal: A different but loyal folk. They helped us in our righteous fight against the false king. We know that they are stuck here but that does not mean they have to suffer. Southern Mithal: They do not belong here, and they don’t deserve anything from us. Everything they own here is ours to take.”

Half-Jotunn. “They can sometimes act like monsters who have the ability to talk and fight. Not all of them are bad but we must be cautious around them all the time. Having them around our homes is out of the question."

Kuning. “ The Gods and Goddesses may not be on their side, but they were still able to survive, and that in itself is honorable."

Vestri. “They are forcing us to be the bad guys but, in this story, they are the oppressors. They’re ignorant fools who think we can’t fight, but without us, Svilland would be no more.”

Mithal Names

Male Names: Björn, Bjarki, Carmund, Davel, Gjabard, Hatnar, Hjalki, Jokrar, Kasark, Ljand, Mavra, Otark, Ramel, Sorma

Female Names:  Arna, Arja, Cathil, Derkha, Elira, Genma, Hilde, Irena, Naselja, Orma, Salin, Tulja, Uma

 

Mithal Traits

Mithals are accustomed to war and hardship. They can thus accommodate themselves to different situations.

Ability Score Increase

Your Dexterity score increases by 2 and one other ability score of your choice increases by 1.

Age

Austris live nearly 70-90 years and become adults when they are 16.

Alignment

After the Bear King, Mithals were scattered and got used to living without a ruler. While most Southern Mithals tend to be more chaotic, Northern Mithals tend to be lawful.

Size

The average Austri is between 5-7 feet tall and weighs 125-250 pounds. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Languages

You can speak, read, and write Austris (Common) and Mithal fluently.

In the Middle

You can choose an extra language between the Dvergmer, Kun, or Vestris languages. You are also proficient in the History skill related to your chosen language; meaning you are proficient in Kuning history if you choose Kun as a language, or Vestri history if you choose Vestris as a language.

Experienced in Conflict.

Due to the constant state of turmoil in your homeland, you are experienced in conflict and gain an additional feat of your choice.

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