Homebrew Astral Species Details

“The astral are talented, in learing skills, reading people and forgin plans. But they are also talented in keeping their secrets”

— Gunder, inside the Wall

Astrals live in hiveminde-like communities. They spawn into existense to find and keep the secrets of the worlds and realms.

Inscribed Being

Astrals are described as ghostly humanoid forms of light. Limbs and bodyparts are wraped with scroll like bandages with glowing runes inscribed into them.

The color of the runes and their inner ghostly apperance determain different determinations or conditions.

Timewandering

 

Time is a simple dimension for Astrals. Even tho they understand this, they themselfes can not change their perception of time. It is determined by their path chosen by the higher knowledge of their community.

Hubs of Knowledge

 

Astrals live in cities as general hub and roaming the worlds to explore. Their homes are strictly closed to non Astrals. Only incredible fateful times would break this tradition.

In the center of their citylike structured Cities their pool of knowledge. It is heavily guarded and only a few have full access to it.

 

Astral Traits

Your astral character has a variety of natural abilities, the result of their deep connection to their pool of knowledge and their arcane nature.

Ability Score Increase

Your Intelligence and Dexterity scores are each increases by 1.

Age

Astrals do not age, their wrapping scrolls pass away, if the astral has no purpose any more.

As long as the astral has a purpose, assigned by their communities intelligence, it exists.

Size

Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Darkvision (ändern zu daily detect magic o.Ä.?)

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Keepers of Knowledge

You have proficiency in the History skill.

Being of Energy

As an astral, you can not eat. You siphon energy from organic material. Also you only need to sleep 6 hours to finish a long rest

Languages

You can speak, read, and write Common and Astral. Astral is a fluid combination of breath like tones.

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