Homebrew Amalgalmation Species Details
The amalgamation or amalgams are a species that shouldn't naturally exist their origin is shrouded in mystery though the most known and shared rumour of their past is that the very first was created by group of magic scholars in the rift. They're made from fusing together multiple races through dark and occult magic and rituals centere around a heartlike core that shifts throughout their bodies. Dismemberment and death mean little to these creatures unless their core is destroyed but most people wouldn't know this due to this just being a 'rumour'.
Amalgalmation Traits
Grow strong from consuming othersCreature
Your creature type is Monstrosity and Humanoid. You mainly have the appearance of what resembles a humanoid creature, with the exceptions of slight traits of whatever creatures you have eaten.
Ability Score Improvement
You gain a 2 to any stat of your choice and you gain 1 to your Constitution modifier
Age
Amalgamations mature at the age of 15, and live to be about 550 years old.
Alignment
Amalgamations generally stay lawful as they naturally live and serve in a monarchy based system, other than that usually living as chaotic creatures.
Size
Amalgamations are taller and heavier than humans, standing well over 6 feet tall and averaging 280 pounds. Your size is Medium.
Walking Speed
Your base walking speed is 30 feet.
Languages
You can Read, Write, and Speak Common and two languages of your choice
Chimera Bite
Your species is known for its bite. You have a bite attack that deals 1d8 piercing damage. Your bite are natural weapons, which can be used to make unarmed strikes.
Constant Evolution
Your body is extremely stable. This natural framework of your body allows itself to evolve to its own whim. Your body cannot be altered by any means other than your Ever Evolving trait.
Darkvision
Your species is naturally adapted to the night, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Ever Evolving
Your species has a unique ability to adopt the characteristics of the creatures you feast on. When you bite a creature with your Chimera Bite that has a unique ability example: flying, amphibious, siege monster, ect.) you roll a d 100 and the DM chooses the roll difficulty required to gain an ability (Natural Abilities/ Racial traits are the only abilities you can gain from this trait. Not Class Features, example: Second wind, Rage, Metamagic. Eldritch Invocations, ect.)
Example roll table. 0-50 = No trait gained 51-70 = Weak trait the creature has 71-90 Decent trait the creature has 91-100 Strong trait the creature has The DM decides what traits can be gained from creatures and can adjust the table roll difficulty depending on the creature or other reasons.
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