Homebrew FizTree Clan Goblin Species Details

The Fiztree clan of goblins are known for being successful traveling entertainers. Circuses, fairgrounds and alcohol fueled events result in the rare occurrence of humans choosing to mix with greenskins. Less know to most but well known to those who have experienced it (and realised what is going on) the Fiztree goblins are highly skilled in trickery and trained in all manner of hustles and cons that contribute to a significant proportion of their business earnings.

Most of the Fiztree clan was wiped out by Lord Belvodoir in a dispute over their land that he wanted for his ever expanding butter and dairy empire. With few escaping and some of the children being taken as trophies there are very few FizTree goblins left in the world. Those that do remain are hardy survivors with a grudge to bear against Arathorn and all he stands for.

FizTree Clan Goblin Traits

FizTree goblins have the following racial traits...

DARK VISION

Darkvision. You can see in dim light within 120 feet of yourself as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray. You cannot see in magical darkness.

TRAINED PROFESSIONAL

As FizTree Goblins are trained from such a young age they expect excellence in all they do and will not accept failure. You can re-roll 1's on a D6.

NIMBLE ESCAPE

You can take the Disengage or Hide action as a bonus action on each of your turns.

Lucky

When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

ENTERTAINER

You gain a proficiency in an ability check on a Fiztree related skill and in an instrument and other entertainer tool

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