Homebrew Warden (Minecraft) Species Details
Originating from a foreign world, The Warden is the guardian and defender of the mass-spreading fungus Sculk. If the Sculk is ever disturbed or threatened, a Warden is often called upon to chase away or dispose of any intruders. This large behemoth sleeps in the Earth deep below ground resting until disturbed, however, some Warden are sent out to explore with a single Sculk Catalyst to find a new location to settle down and begin a new spread of the Sculk.
Warden (Minecraft) Traits
The Warden have unique abilities provided to them by the Sculk, the containment of Souls aiding in the overall survival of the Sculk.Ability Score Increase
Your Strength score increases by 2 and Constitution increases by 2. Your Intelligence score decreases by 2.
Age
A Warden's age can vary greatly due to them being created by the Sculk as it accumulates in number. Due to the inability to distinguish one Warden from another, it is impossible currently to attempt to record ones age. Thus a Warden's age to this date, is undefined.
Size
A Warden's height averages around 9ft in height and can weigh up to 1,300lbs. They are considered Medium in size.
Alignment
A Warden's loyalty will always lie with Sculk and it's survival. Older Warden's can branch out in different Alignments as their personalities form but in a large majority Warden's are Lawful Neutral.
See No Evil
Warden's are inherently Blind. You are considered Blind at all times and this cannot be remedied.
Lurking Below
You have a Movement of only 20ft, but you have a burrowing speed of 40ft. You must use an Action to re-surface from underground.
Sculk Brute
Unarmed Strikes deal 1d8 damage and Melee Weapon attacks deal one extra die of damage when you hit with it.
Echo-Location
Warden's use vibrations to navigate their surroundings and detect any hostile intruders on their territory. You have a Tremorsense of 30ft.
Keen Sense
Any Nature (Wisdom) check is made with advantage that involves smell.
Sonic-Boom
Once per long rest, you can release a Sonic-Boom ranged attacked from your chest. This attack has a range of 60ft and deals 1d10 Thunder damage. The damage increases by one damage die at levels 4, 8, 12, and 16.
Terror in the Dark
Once per long rest, you can use the Darkness spell focused on your position. During this, creatures can hear a distinct heartbeat from your location.
Be The Catalyst
Once per long rest, you may create and place a Sculk Catalyst in a location that is not considered difficult terrain. When an enemy dies within 15ft. of the Sculk Catalyst, it produces a 10ft. radius of Sculk around it and additional creatures that die cause the Sculk to spread an additional 5ft. Creatures standing on the Sculk consider it difficult terrain and you have Truesight of that creature. Additionally when an enemy dies within the Sculk Catalyst's range you must make a d20 roll, on the result of a 1 a Sculk Sensor is produced, and on the result of a 20 a Sculk Shrieker is produced.
Sculk Sensor - Provides an additional 30ft. radius of Tremorsense as long as you are within 60ft. of the Sculk Sensor. If within 30ft. of a Sculk Shrieker it can also trigger it's effects and you may act accordingly.
Sculk Shrieker - Creatures that enter a 20ft. radius of the Sculk Shrieker allow you to use your Reaction to burrow to that location regardless of the distance. The creature that triggered the Sculk Shrieker has their vision obscured only able to see in a 5ft. radius around them until the end of their next turn.
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Posted Mar 14, 2025more then a little op, but like it