Homebrew Warped Species Details

The warped are members of races that have been deeply influenced by the powers from beyond, twisting their mind and body with mysterious power that has left them fundamentally changed.
Twisted Origin
Most often this comes from long exposure, sometimes only manifesting in creatures born under its influence, but there are those that have been warped later in life, generally by more direct interactions with the creatures that lurk beyond the veil of sanity. Many of the warped fall to madness, unable to escape the whispering voices and strange visions, but ones that become adventurers have managed to learn to live with their condition, and consequently have minds of steel.

Warped Traits

Your mind has been warped by psionic forces and left you connected to the psychic world

Inner Voice

You have an inner voice that doesn’t belong to you, frequently muttering nonsense, but occasionally offering useful advice, letting you add 1d6 to any ability check you make. You can do this a number of times equal to your proficiency bonus, regaining all uses at the end of a long rest.

Warped Gift

Your condition grants you one special trait. Some may view it as a curse or burden, but you’ve adapted to using it to your advantage.
Select one of the following options:
• Warped Eyes. You see the world in a different way. You have advantage on Wisdom (Perception) checks against living creatures, and disadvantage on Wisdom (Perception) checks against non-living things (such as traps or details in your environment).
• Warped Limb. One of your limbs is abnormally long and flexible. Any weapon wielded in that hand gains the reach property.
• Warped Mind. Your mind is a foreign and alien place compared to other humanoids. You are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.
• Warped Skin. Your skin is a rough mottled hide. You have resistance to acid damage.
• Warped Form. Your body is more malleable and flexible than a normal humanoid. You can move through spaces for a smaller creatures without squeezing and when you aren’t
wearing armor, your AC is 12 + your Constitution modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.

Ability Score Increase

Your Constitution score increases by 1, and your Intelligence score increases by 2.

Whispers of Madness

You have learned to understanding the whispering voices you hear. You learn Deep Speech.

Inured of Madness

Things that cause madness in others seem relatively benign to you. You have resistance to psychic damage. You automatically pass any saves against madness.

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