Homebrew Dratha Species Details

This is a dark race with its spell casting abilities coming mainly from necromancy and fire. The Dratha are known to be rulers of the underworld and get advantage when encountering undead creatures. Despite a frightening apearance once another being understands a Dratha they can become quiet close. Dratha's are a very loyal race but always seek to rule. If a Dratha is encountered on the normal plane it means they are an outcast from the underworld. Dratha's always has a wyvern that they become close with almost like another family member. A Dratha will chose its wyvern at age 10 and will stay with the same wyvern until its death. The wyvern will die protecting its master the Dratha. A Dratha has a long life spand of about 700 years, they fully mature aroung the age of 30 but are not considered and adult until they are 100. Their alignment is usually neautral or evil. The Dratha are about the same height and size as a human.

Dratha Traits

The Dratha race has many features that make it exceptional

Ability Score Increase

your wisdom increases by +2

Darkvision

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Age

Although dratha reach physical maturity a little later humans, the understanding of adulthood goes beyond physical growth to encompass worldly experience. An Dratha typically claims adulthood and an adult name around the age of 100 and can live to be 700 years old.

Owning a Wyvern

Wyvern Features:

Actions

Multiattack: The wyvern makes two attacks: one with its bite and one with its Stinger. While flying, it can use its claws in place of one other Attack.

Bite: Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.

Claws: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Stinger: Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage. The target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Attributes:

  • Armor Class 13 (Natural Armor)
  • Hit Points 110 (13d10+39)
  • Speed 20 ft., fly 80 ft.
  • Skills Perception +4
  • Senses Darkvision 60 Ft., passive Perception 14
STR                 DEX               CON            INT            WIS             CHA                                     
19 (+4)         10 (+0)          16 (+3)        5 (-3)        12 (+1)       6 (-2)         
 
Image of wyvern
                                        

The Undead

Advantage on rolls whenever the undead is encountered.

Size

Dratha range from 5 to over 6 feet tall and have slender builds. Your size is Medium.

Language

You can speak, read, and write Common and Infernal.

Keen Senses

You have proficiency in the Perception skill.

Trance

Dratha don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.