Homebrew Frost/Peaks Dwarf (Highkin) Species Details
Unlike their kin who dwell close to the world's heart, Frost (or Peaks) Dwarves choose to live amongst its upper reaches. As their name implies, these sturdy folk have no qualms about blistering wind, stabbing ice or various other foul conditions included with life above the clouds. However, those who tempt nature's extremes or embark on perilous deeds walk the border between bravery and folly, their ending defined only by the favor of the Fates.
The isolation of this race has led to much hearsay amongst outsiders, and to a pervasive cultural distrust of strangers within it. However, one commonly known aspect of the culture is the Ferdth, an ancestral tradition which all Highkin must undertake upon reaching adulthood. It's during the Ferdth that most outsiders see Frost (or Peaks) Dwarves as they move from one Highhome to another, often across far distances.
Frost/Peaks Dwarf (Highkin) Traits
Home on the Rime, Glacial Resolve, Hoarfrost's Claim, Dwarven Combat Tradition, Highkin's Heritage, Agile FootworkHome on the Rime
Frost Dwarves have learned and adapted to the harsh life of the high peaks. As such your Constitution score is increased by 2 and you gain proficiency in the Survival skill.
Age
Similar to other Dwarves, Frost Dwarves mature at the same rate as humans. However, they're considered youthful until 50 and live to around 350 years of age.
Size
As Medium Humanoids, Frost Dwarves are marginally larger than the other Dwarven races, standing between 4ft 4in and 5ft 6in tall, weighing in around 170lb.
Speed
Like your cousin races, your base walking speed is 25 feet.
However, Frost Dwarves abandoned using Heavy Armor early on as the thick metal armor often made the cold cling and sink into their bones, consequently having lost the ability to remain unslowed when wearing it.
Agile Footwork
Being raised where ice is common has given you a quick reaction time and made you quick on your feet.
Your Dexterity Score is increased by 1 and you have advantage on saving throws against anything which would cause you to become prone.
Glacial Resolve
You have resistance to cold damage and advantage on saving throws against it.
Dwarven Combat Tradition
Your weapon proficiencies include battleaxes, handaxes, light hammers, and warhammers.
Your armor proficiencies include light and medium armor.
Highkin's Heritage
Frost (or Peaks) Dwarves are made apprentices in their younger years to instill patience and perseverance. Choose a proficiency with a musical instrument or an artisan's tool.
Hoarfrost's Claim
Long exposure to the elements has warped your people from what they were in the sheltered below. You may call upon the Fates to cast the Hoarfrost's Claim cantrip.
Hoarfrost's Claim: Calling upon the Fates, you cause exterior moisture (water, blood, sweat, fog, steam, etc) to violently flash-freeze on one target you see within 60 feet. The target takes 1d8 cold damage. The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Hoarfrost's Claim - Spells - Homebrew - D&D Beyond (dndbeyond.com)
Languages
You can speak, read, and write Common and Dwarvish.
Previous Versions
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6/16/2022 7:10:52 PM
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