Homebrew Ashborne Species Details

Ashborne.

Ashborne Traits

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Darkvision

Darkvision 60 feet. The classic.

Warrior Training

Due to your warrior training and your physical nature, you can cast Flame Blade an amount of times per long rest equal to your constitution modifier (minimum of 1).

Ability Score Increase

Choose between Strength and Dexterity; one increases by two, the other increases by one.

Alignment

Ashborne are commonly lawful good or neutral good.

Lnguage

You can speak, read and write common and your choice of primordial or sylvan.

Sensitive Past

If an Ashborne sees an object that would easily remind them of their past, they must pass a DC 12 wisdom saving throw or go berserk, targeting allies and enemies alike. Additionally, this past makes them awkward around new people. They get disadvantage on Charisma checks when interacting with anyone they are not familiar with.

Ash Body

If they touch water for more than a moment, they take 1d6 necrotic damage each turn they are exposed. Outside of battle, they will take the equivalent damage every 6 seconds they remain in contact.

Wisp

You have advantage against any checks to grapple or restrain you, or checks to remain grappled or restrained. This rule does not apply if the check is made against a spell effect.

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