Homebrew Dragotaur Species Details
Dragotaurs seem to combine the best attributes of both dragons and minotaurs. Dragotaurs are quite large, barrel-chested humanoids with heads resembling those of a combination bull/dragonborn. They are blessed with a supernaturally strong determination, firey personalities, and enhanced physical strength. Dragotaurs make quite excellent warriors. Rumors tell of the union between a Dragon and a Minotaur that may have lead to this creatures birth. Other legends speak of the ferocious God of Slaughter "Mogis", who is said to have created these beasts in his image. They are tall and strongly built, often standing roughly 8-10 feet tall and weighing 300 pounds or more.
Dragotaurs horns range in size from about 2 feet long to easily Four times that length and tend to resemble those of a dragons.
Thick hair extends down Dragotaurs’ necks and powerful backs, and some have long patches of hair on their chins and cheeks. Dragotaurs Teeth are spiked and are seemly made to bite down on meat. Their legs and arms end in scaled claws, and they have long, tufted tails.
Dragotaurs scales match vibrant hues colors of their dragon kin, normally a bronze coloration.
Dragotaurs are quite intelligent able to form proper empires of their own. They often build their kingdoms far from others. Dragotaur society tends to be comparable to a monarch, including a royal family and organized armies. Their battle tactics tend to come off as quite brutal and vicious. Due to their monstrous sizing, outward appearance, and temperament, they are commonly treated as enemies and beasts compared to others.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and Draconic. The DM is free to modify that list for a campaign.
Creature Type
Every creature in D&D, including each player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the Humanoid type. A race tells you what your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead.
Life Span
The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesn’t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the race’s description.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Dragotaur Traits
As a minotaur, you have the following racial traits.Bronze Draconic Ancestry
You have draconic ancestry. Your breath weapon and damage resistance are determined by the bronze dragon type, as shown in the table. The DM is free to modify that for a campaign.
Creature Type
You are a Humanoid.
Size
You are Large.
Speed
Your walking speed is 30 feet.
Horns
You have horns that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier piercing damage, instead of the bludgeoning damage normal for an unarmed strike.
Goring Rush
Immediately after you take the Dash action on your turn and move at least 20 feet, you can make one melee attack with your Horns as a bonus action.
Hammering Horns
Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can use a bonus action to attempt to push that target with your horns. The target must be within 5 feet of you and no more than one size larger than you. Unless it succeeds on a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Strength modifier, you push it up to 10 feet away from you.
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