Homebrew Dragonturtleborn Species Details
Descendants of the ancient Dragonturtles, as their name declares, those born of the Dragonturtles proudly walked through a world that greeted them with horrific misunderstandings. Shaped by the seas and the desire to expand and evolve, Dragonturtleborn were shaped to be their way of walking the lands.
There is an estranged relationship with other dragons and dragonborn because Dragons are a proud group that don't think Dragonturtles deserve the name "Dragon".
They are able to climb slowly but surely. Scaly beaks are strong and sharp like that of an owl, easily able to bite off a limb, so be careful when interacting with Dragonturtleborn.
They love a challenge and are always trying to outdo others, especially other Dragonborn and Dragonborn. As descendants of Dragonturtles, they have a great desire for the depths of the sea. That's why they are very hardy and love being underwater. Even lakes are good for them.
Dragonturtleborn Traits
An ancient and rare subspecies of Dragonborn.Ability Score Increase
Increase one ability score by +2 and a different ability score by +1 or increase three different ability score by +1.
Size
Dragonturtleborn stand at 7 to 8 feet tall and average at about 500lbs. Their shell makes up for a large portion of their weight.
Age
With the blood of your ancestor in your veins, the rare Dragonturtleborn can live up to 500 years.
Speed
Your base walking speed is 30 feet. With your affinity for the open waters, you also have a swimming speed equal to your walking speed.
Hold Breath
You can hold your breath for up to 1 hour at a time.
Natural Armor
Due to your shell and the shape of your body, you are ill-suited to wearing armor. Your shell provides ample protection, however; it gives you a base AC of 18 (your Dexterity modifier doesn’t affect this number). You gain no benefit from wearing armor, but if you are using a shield, you can apply the shield’s bonus as normal.
Languages
Your character can speak, read, and write Common and Draconic.
Born of the Sea
You have resistance to cold damage and proficiency with Athletics.
Steam Geyser
Channel the inner power of your ancestors and unleash a torrent of scalding water. When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in a 30-foot line that is 5 feet wide. Each creature in that area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 1d10 damage of the type associated with your Chromatic Ancestry. On a successful save, it takes half as much damage. This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
You can use your Breath Weapon a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Claws and Beak
Your claws and beak are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage with your claws or piercing damage with your beak equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Previous Versions
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