Homebrew Awakened Plant Species Details

Awakened Plants are magical plants that can think, move, and speak. They are usually either created by the Awaken spell, or carefully planted and nurtured by other Awakened plants. Some of these beings are individual plants, like living trees or shrubs. Others are like plant clusters, such as a sentient bramble patch or a living cluster of climbing vines. Just about any type of plant can be Awakened to sentience, so there is a great amount of variation between and within Awakened Plant species.

Awakened Plant Traits

Awakened Plants have the following racial traits.

Ability Score Increase

Your Wisdom score increases by 2, and your Constitution score increases by 1.

Age

Awakened Plants are usually considered young until they are five to ten years old. The oldest among them are older than even Elves or Dragons.

Alignment

Alignment varies widely among individuals. In general, however, Awakened Plants tend towards some form of neutral alignment.

Creature Type

You are a Plant.

Size

While individual Awakened Plants vary widely in size and shapes, Awakened Plants adventurers are typically between three to seven feet tall. You are Medium or Small. You choose the size when you select this race.

Speed

You have a base walking speed of 30 feet. You can burrow through soft earth at a speed of 15 feet.

Sun Worshipper

As a plant, you don't need to eat or sleep. Instead, you gain the benefits of a long rest when you bask in bright light for three hours (or in dim light for six hours). To enjoy these benefits, you must root yourself in soil, dirt, sand or loose rock, and remain motionless in a state of quiet meditation while you focus on your rest and recovery. You don't need to (and cannot) eat the same food that humanoids do, but you do require the same amount of water each day that any other character does.

Since you actually do eat light for breakfast, you have an innate resistance to radiant damage.

False Appearance

While you remain motionless, you are indistinguishable from a normal plant. If you are motionless at the start of combat, you have advantage on your initiative roll.

Languages

You can speak, read, and write Common and Sylvan.

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