Homebrew Celestial Species Details

Hands of Fate

Celestials are the weavers of destiny, with the power to guide fate toward its course. From the domain of the Celestial Realm, fully-powered Celestials exercise the breadth of their influence. Celestials, knowledgable in the different threads of fate, aim their efforts in preserving the multiverse's longevity. This might be interpreted as goodness or benevolence, but it is perhaps more accurate to acknowledge Celestial actions as being beyond mortal grasp. Indeed, some Celestials pursue more ambivalent strands and developments, such as creating change for change's sake.

Aspects and Visionaries

A specific type of Celestial exists, residing and originating in a plane called Targon Prime, known as Aspects. The Aspects personify a concept, such as war, justice, or change. These concepts evolve through mortal affairs. At times that necessitate widespread transformation, or if a mortal proves themselves worthy in the ritual of Ascension, an Aspect comes down and merges with a mortal. In this form, an Aspect can be destroyed by a being of equal power, or the Aspect may choose a different mortal host.

 

Humanity’s Guardians

Some mortal faiths are based in the worship of Celestials. But most followers have not born witness to an actual Celestial, nor have they seen their direct influence. Nonetheless, Celestials may take a hands-on or hands-off approach to helping humans. Stories around Mount Targon spread of a Celestial who sacrificed her immortal, animalistic form and exchanged it for corporeality—embracing all the weaknesses of humanity to better serve them. For all the cruelty of mortals, it seems there are entities dedicated to saving them.

Celestial  Traits

Your Celestial character has the following traits:

     Ability Score Increase. Your Wisdom score increases by 2, and your Charisma score increases by 1.

     Age. Celestials are ageless creatures. However, by coming to the physical realm, they make themselves vulnerable; they can be destroyed through war, subjugation, or bloodshed.

     Alignment. With an eye for the continuation and preservation of fate, Celestials tend toward lawful and/or good.

     Size. By descending from the Celestial Realm, most Celestials appear similar in build to mortals. Your size is Medium.

     Speed. Your base walking speed is 30 feet.

     Celestial Knowledge. You have proficiency in the History and Religion skills.

     Radiant-Born. As a being created from the stars and heavens, you have immunity to radiant damage.

     Sacrificial Healing. As a bonus action, you can take from your own health pool to heal a willing creature you can see, so long as doing so will not make you fall unconscious. Roll 1d4, and you can choose to add your Wisdom modifier to the roll. You lose that amount of hit points, but your chosen ally gains them. After using this feature, you cannot use it again until you complete a short or long rest.

     This dice changes when you reach certain levels. The die becomes 1d6 at 5th level, a 1d8 at 10th level, and a 1d10 at 15th level.

     Sacrificial Shielding. When a creature you can see takes damage, you can use your reaction to redirect half of the damage to yourself. After using this feature, you cannot use it again until you complete a short or long rest.

     Languages. You can speak, read, and write Va-Nox and Celestial. The language of Celestials sounds melodic, but it features sounds and grammatical patterns that are incomprehensible to mortal understanding.

Celestial Traits

sacrificial support

celestial knowledge

You have proficiency in the History and Religion skills.

ability score increase

increase your wisdom by 2, and your charisma by 1.

radiant born

being born from the stars, you have resistance to radiant damage.

sacrificial healing

As a bonus action, you can take from your own health pool to heal a willing creature you can see, so long as doing so will not make you fall unconscious. Roll 1d4, and you can choose to add your Wisdom modifier to the roll. You lose that amount of hit points, but your chosen ally gains them. After using this feature, you cannot use it again until you complete a short or long rest.

     This dice changes when you reach certain levels. The die becomes 1d6 at 5th level, a 1d8 at 10th level, and a 1d10 at 15th level.

sacrificial shielding

When a creature you can see takes damage, you can use your reaction to redirect half of the damage to yourself. After using this feature, you cannot use it again until you complete a short or long rest.

languages

you can speak, write, and read Va Nox and celestial. celestial sounds musical in nature.

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