Homebrew Dryorcii Species Details

After the last great war the lords Tromdov and Eglan sparked the uniting of the atorian races and as they say "were there is cooperation there is love".

To feel the thunder of orcish war drums outside the gate was once the nightmare of every civilized place in the world. For no matter how thick its walls, skilled its archers, or brave its knights, few settlements have ever withstood a full-scale onslaught of orcs, these days the drums more often ring out in defence of the atorian peoples.

With this new alliance came the mixing of many peoples, two of which were the orcs and the elves, for the first time in a millennium these two races met in peace and many fell in love.

 

Dryorcii Traits

Your dryorcii character has the following racial traits.

Ability Score Increase

Your Constitution and Dexterity scores increases by 2 and your Charisma score is reduced by 1.

Age

Dryorciis reach adulthood at age 16 and can live over 200 years.

Alignment

Dryorciis are versatile and varied, their orcish nature makes them strong and firey and their elven side makes them patient and thoughtful as such they often judge each situation as it comes. They are usually true neutral.

Size

Dryorciis are usually over 6 feet tall, up to 7 feet sometimes and weigh between 150 and 250 pounds. Your size is Medium.

Speed

Your base walking speed is 35 feet.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Aggressive

As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Powerful Build

You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Languages

You can speak, read, and write Common, Orcish and Elvish.

Elf Cunning, Orcish Endurance

When you are reduced to 0 hit points but not killed outright, you can use your reaction to delay falling unconscious, and you can immediately take an extra action, interrupting the current turn. You cannot gain hit points using this action, taking damage causes death saving throw failures as normal and three death saving throw failures can still kill you. When the extra action is resolved you fall unconscious, automatically fail a death saving throw and gain a level of exhaustion.

Once you use this feature, you can’t use it again until you finish a long rest.

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