Homebrew Fallen Species Details

In the tunnels of russena, crawling and scavenging for anything to survive, the fallen have been reduced to even less to what they had before the traveler after. Now, all they can do is wander, scavenge and search. Search for the travelers light once again, to be reunited with it's unimaginable power. In it's place, the fallen, for now, work with what they have. Ether breathers and servitor lords keep the houses of the Eliksni race alive. Some on the outside would argue having factions as a people with no land serves no purpose, but to the proud race of former superpowers, nothing could be further from the truth.

Desperate Scavengers

Every day brings a new challenge to a Fallen warrior. Food, water, and shelter are rare in the ruins of destroyed cities. A single mistake can bring doom to an entire house while an individual’s heroic effort can ensure the entire group’s survival.

Fallen thus place a premium on group tactics and competition. They have a compulsion to keep score, counting their deeds and tallying their accomplishments to compare to others. Fallen love to win, and they see defeat as a wound to their pride.

This dedication to competition has a dark side. Fallen are ferocious competitors, but above all else they are driven to outdo their past efforts. If a Fallen slays a dragon, he or she might seek out a larger, more powerful wyrm to battle. Few Fallen adventurers reach old age, as most die from a lack of resources, sickness, or attempting to surpass their past accomplishments.

Pride and Brotherhood

For Fallen, their house is like their family. Fallen in different houses may as well be a different race entirely, because they can and will attack on sight. Houses always yield different colors, and even as scavenging savages the Fallen will never stop in their prideful displays as their house. 

Survival of the Fittest

Among Fallen, ether is a necessity to survive. It is essentially their air, and it can only be produced by a single unit: the servitor. Created long ago by fallen still shocked with the whirlwind, the event that took the traveler, or as they know it "the great machine" servitors are sphere shaped magic constructs that make and use ether to fight. The loss of even a single servitor will mean the deaths of many more fallen, as they run out of their most precious resource.

This is, partially, what drives the fallen to seek out the traveler's light once again.

 

Fallen Names

Every Eliksni has one names a birth name assigned by the newborn’s mother and father, and perhaps a title, if they are  leader or hero. A birth name is up to three syllables long, and features repeat vowels or rough constants, not unlike the names of dragons in the elder scrolls universe. Titles always reflect achievement. Ex. Craask, Kell of Kings.

Birth names are rarely linked to gender. Eliksni see females and males as equal in all things, and they find societies with roles divided by gender to be puzzling or worthy of mockery. To a Eliksni, the person who is best at a job should be the one tasked with doing it.

 

Birth Names: Skivis, Mithrax, Faarik, Sepiks, Kaliks, Skolas, Solkis, Draksis, Eramis

House Names: Devils, Dust, Kings, Exile, Judgment, Light, rain, Scar, Stone, Winter, Wolves, Darkness

Fallen Traits

Eliksni share a number of traits in common with each other.

Ability Score Increase

Your Strength score increases by 2, and your Constitution score increases by 1.

Age

Fallen have lifespans comparable to humans. They enter adulthood in their late teens and usually live less than a century.

Alignment

Fallen tend to need to serve the House to survive, but are not above betrayal, infighting and destroying enemies in any way the can. Most fallen are neutral evil.

Size

Fallen are between 7 and 8 feet tall and weigh between 280 and 340 pounds. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Natural Athlete

You have proficiency in the Athletics skill. You have a climbing speed of 30ft. In addition, you can push, drag and lift double your usual amount.

Four Arms

Your additional arms cannot hold shields or make attacks, but they can be used to hold things, including grapples, and activate magical items. 

Scavenger

You can pick apart dead constructs if they have been killed in the last minute. If you do, you gain 1 scrap. When you take damage, you can consume any number of scrap to reduce that damage by 2 for each scrap consumed. Each scrap weighs 5 pounds. You can only use 10 scrap at a time.

Tunnel Dweller

You don't suffer the penalties for being in tight spots or places you barely fit. You count as one size lower or squeezing through things or into tunnels.

Languages

You can speak, read, and write Common and Fallen.

Previous Versions

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10/21/2021 7:55:45 AM
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