Homebrew Razorfin Shifter Species Details
Razorfin Shifters (weresharks) are an inflicted offshoot of sea elves. During their endless conflict with the sahuagin, a famed elven settlement was inflicted with lycanthropy through the machinations of a council of malenti. The civilization soon collapsed under the chaos, and many of the inflicted were killed by their kin, but a large number of the inflicted escaped the massacre. A powerful salenti druid learned of the tragedy and spent years locating the survivors. Though she was unable to cure the creatures, she was able to suppress their violent urges enough for them to establish a productive (and well hidden) village. Their descendants inherited the ability to change their shape and detect the bioelectric fields of their prey, though they’ve lost some of the their ancestor’s fey heritage.
Razorfin Shifter Traits
The wereshark presented below is the ancestor of an inflicted offshoot of sea elves.Ability Score Increase
Your Strength score increases by 2, and your Constitution score increases by 1.
Amphibious
You can breathe both air and water. Additionally, you have a swimming speed of 30 feet.
Size
In humanoid form, Razorfin Shifters appear to be strong, muscular sea elves with dark eyes and prominent teeth. Your size is Medium in your humanoid and hybrid forms, but may be Medium or Large in your shark forms.
Electrosensitivity
You have blindsight to a range of 30 ft. underwater (10 ft. on land). You lose this ability until the end of your next round whenever you take lightning damage. You may not detect undead creatures or constructs with this ability.
Keen Senses
You have proficiency in the Perception skill.
Natural Shapechanger
Razorfins possess the ability to assume two alternate forms—the hybrid shark and the reef shark. As a bonus action, you may change into either your hybrid form or your shark form. You may remain in this form 1 hour, reverting to your humanoid form when the time expires, you go unconscious, you drop to 0 hit points, or you die. You may revert to your humanoid form as a bonus action. Once you use this ability, you may not use it again until you take a short or long rest.
- Hybrid Form. In your hybrid form you grow sharp teeth and take on a more intimidating shark-like appearance. This hybrid form may use weapons, wear armor, and carry equipment normally. Your unarmed strikes deal 1d6 piercing damage. In addition, you gain advantage on Charisma (Intimidation) checks, and Wisdom (Perception) checks that rely on smell. You gain disadvantage on Intelligence checks and all other Charisma checks.
- Shark Form. You may assume the form of a reef (tiger) shark as if using the druid’s wild shape class feature. Unlike the druid’s wild shape feature, your hit points remain the same between forms and your physical ability scores in shark form cannot be lower than your humanoid form’s physical ability scores due to this feature.
Mark the Scent
As a bonus action, you can mark one creature you can see within 10 feet of you. Until the end of your next long rest, your proficiency bonus is doubled for any ability check you make to find the marked creature, and you always know the location of that creature if it is within 60 feet of you. You can't use this trait again until you finish a short or long rest.
Previous Versions
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6/23/2022 6:54:24 PM
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2
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1
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1.1
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Coming Soon
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