Homebrew Feline Simic Hybrid Species Details
The Simic Combine uses magic to fuse different life forms together. In recent years, the Simic Combine has extended this research to humanoid subjects, magically transferring the traits of various animals into humans or elves. Some branches are less likely to use subjects in respectful ways leading to experimentation on kidnapped children.
Extensive Adaptation
A hybrid’s biological enhancements can change its appearance drastically, though most hybrids retain their basic physical form. This branch specialized on feline modifications for speed, stealth, and reflex. The magic infusion of animal into humans created a strange mutation effects of feline ears and a tail as well.
Simic Hybrid Names
A hybrid usually bears the name given by their human, or elf. Some hybrids assume a new name after their transformation - a name chosen personally or by those who transformed them.
Feline Simic Hybrid Traits
Your hybrid character has the following racial traits.Ability Score Increase
Your Constitution score increases by 2, and one other ability score of your choice increases by 1.
Age
Hybrids begin their lives as adult humans, elves, or vedalken. They age at a slightly accelerated rate, so their maximum life spans are probably reduced somewhat. The Guardian Project has not been operating long enough to observe the full effect of this phenomenon.
Alignment
Most hybrids share the generally neutral outlook of the Simic Combine. They are more interested in scientific research and the standing of their guild than in moral or ethical questions. Those who leave the Combine, however, often do so because their philosophical outlook and alignment are more in line with a different guild’s.
Size
Your size is Medium, within the normal range of your humanoid base race.
Speed
Your base walking speed is 30 feet.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Languages
You can speak, read, and write Common and your choice of Elvish and one other language.
Cat Claws
Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Animal Enhancements
Your body has been altered to incorporate certain animal characteristics. You can choose a enhancement at 1th level.
At 1st level, choose one of the following options:
- Roar - As an action, you can let out an especially menacing roar. Creatures of your choice within 10 feet of you that can hear you must succeed on a Constitution saving throw or become frightened of you until the end of your next turn. The DC of the save equals 8 + your proficiency bonus + your Constitution modifier. Once you use this trait, you can’t use it again until you finish a short or long rest.
- Nimble Climber - You have a climbing speed equal to your walking speed.
- Cat's Talents- You have proficiency in the Perception and Stealth skills.
Enhanced Animal Enhancement
Your body has been altered to incorporate certain animal characteristics.
At 5th level, your body evolves further, developing new characteristics. Choose one of the following options:
- Pounce - If you move at least 20 ft. straight toward a creature and then hits it with a claw Attack on the same turn, that target must succeed on a Strength saving throw or be knocked prone. If the target is prone, you can make one weapon Attack against it as a bonus Action. The DC of the save equals 8 + your proficiency bonus + your Constitution modifier.
- Cat fall - You recover instantly from a fall and can absorb some damage from falling. You land on your feet no matter how far you fall, and you take damage as if the fall were 10 feet shorter than it actually is. This power affects you and anything you carry or hold (up to your maximum load).
- Feline Swiftness - Your reflexes and agility allow you to move with a burst of speed. When you move on your tum in combat, you can double your speed until the end of the tum. Once you use this trait, you can't use it again until you move 0 feet on one of your turns.