Homebrew Kerugark (Rhinofolk/Rhinokin) Species Details

Kerugark are a solitary, imposing race of rhinolike humanoids who live in small family clusters. Each family is led by the strongest of the household, and their culture largely consists of oral traditions. Especially important to them is the ornamentation of their horns. Many kerugark choose to carve patterns or add jewelry and coverings while some prefer to wear the scratches they acquire as a symbol of experience and honor.

Kerugark (Rhinofolk/Rhinokin) Traits

Your kerugark character has the following racial traits.

Ability Score Increase

Your Constitution score increases by 2, and your Strength score increases by 1.

Age

Kerugark mature and age at about the same rate as humans.

Alignment

Kerugark tend toward neutral alignments. Those who enjoy stampeding and destruction lean toward neutral evil.

Size

Kerugark are usually around 7 feet tall. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Horn

Your horn is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you can deal piercing damage equal to 1d6 + your Strength modifier.

Forceful Physique

You have proficiency in Athletics, Intimidation, or Survival.

Tough Hide

You have thick, leathery skin. When you aren’t wearing armor, your AC is 12 + your Constitution modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.

Headlong Attack

Once per short rest, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack headlong. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.

Languages

You can speak, read, and write Common and Kerugark.

Previous Versions

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