Homebrew Canidae Species Details

CANID NAMES:

Acadia, Astra, Blade, Bruiser, Durden, Fang, Fletcher, Kaia, Malik, Thunder, Vex, Yatz

CANID PERSONALITY:

Canites tend toward good alignments, as they let loyalty and love guide their decisions. They are rarely evil, with most of them driven by instinctual pull toward adventure rather than greed or impulse.

CANID MOTIVES:

Canid Drives:

d8

The reason I began traveling…

1

I lost someone important to me and decided to look for them.

2

I heard a story of a long lost object and I am determined to seek it out.

3

I’ve always been a loner. Never found a pack.

4

I’m not certain of my heritage and am looking for my true family.

5

I believe I must defeat all evil.

6

I was captured and mistreated, I finally escaped.

7

It was unintentional. I got lost and kept walking.

8

You were actually raised by wolves but eventually forced into finding your own path.




Canid Quirks:

 

d8

Quirk

1

You have a particular itch when you sense danger and it causes an irresistible scratch.

2

You always snore/yelp in your sleep

3

You sneeze always betrays your 

4

You collect small bones off of all of your slayed creatures.

5

You learned to do amazing tricks with a specific trinket you keep on you. You enjoy performing with it.

6

You are always hungry. So much so, you sneak snacks and no one knows where they come from.

7

When talking about something you’re obsessed with, you speak quickly and never pause and others can’t understand you.

8

You have a weakness for food and anytime you smell a new food, you salivate buckets.

Canidae Traits

Age: As dog-human hybrids, canites’ lifespans have evolved to mature quicker than humans, so they can begin hunting faster. Canites reach maturity at 1-2 years old, reach adulthood at the age of 5 and generally live to be 35 to 40 years of age. Alignment: Canites have no preference toward law or chaos. However, canites do lean strongly towards good over evil.

Ability Score Increase

Your Charisma increases by 2 and your Constitution increases by 1.

Keen Senses

You have proficiency in the Perception skill.

Companion

As an action, you can protect a creature that you can see within 5 feet of you. As long as the creature remains within 5 feet of you and you aren’t incapacitated, any attacks made against that creature are made with disadvantage until the start of your next turn.

Tracker

Whenever you make a Wisdom (Survival) check related to tracking a creature, you are considered proficient in the Survival skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

Versatile Movement

You have adapted over time to be able to walk on two legs, however you can choose to mount all fours. When you do this, your speed increases when dashing (see speed).

Nose to the round

You are proficient in the investigation skill.

Additional Languages

You can speak, read, and write Common and Canid. Canid is a guttural language punctuated by low growls, yelps, and barks.

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