Homebrew Éiresan Species Details
Éiresan humans are the youngest of the common races, late to arrive on the world scene and short-lived in comparison to dverger and elves. Perhaps it is because of their shorter lives that they strive to achieve as much as they can in the years they are given. Or maybe they feel they have something to prove to the elder races, and that’s why they build their mighty empires on the foundation of conquest and trade. Whatever drives them, Éiresan humans are the innovators, the achievers, and the pioneers of the world.
A Broad Spectrum
Éiresan humans are more physically diverse than other races. There is no typical Éiresan. An individual can stand from 5 feet to a little over 6 feet tall and weigh from 125 to 250 pounds. Éiresan skin shades range from nearly black to very pale, and hair colours from black to blond (curly, kinky, or straight); males might sport facial hair that is sparse or thick. A lot of Éiresans have a dash of elven blood sometimes leaving a hint in their appearance. Éiresans reach adulthood in their late teens and rarely live even a single century.
Variety in All Things
Éiresans are the most adaptable and ambitious people among the races of the world. They have widely varying tastes, morals, and customs in the many different areas of Éiresa where they have settled. When they settle, though, they stay: they build cities to last for the ages, and great fiefdoms that can persist for long centuries. An individual human might have a relatively short life span, but a human nation or culture preserves traditions with origins far beyond the reach of any single human’s memory. They live fully in the present—making them well suited to the adventuring life—but also plan for the future, striving to leave a lasting legacy. Individually and as a group, humans are adaptable opportunists, and they stay alert to changing political and social dynamics.
EVERYONE’S SECOND-BEST FRIENDS
Just as readily as they mix with each other, humans mingle with members of other races. They get along with almost everyone, though they might not be close to many. Humans serve as ambassadors, diplomats, magistrates, merchants, and functionaries of all kinds.
Dverger. “They’re stout folk, stalwart friends, and true to their word. Their art of enchanting is beyond amazing and still a mystery to us though.”
Elves. “They've been through a lot, far more than us, but they now wear that as a badge of honour. We could all learn much from their resilience because I would not wish what they've been through upon my worst enemy.”
Slyfolk. “It’s hard to beat a meal in a slyfolk home, as long as you don’t crack your head on the ceiling—good food and good stories in front of a nice, warm fire. However their greed for wealth often blinds them and is nearly almost always their downfall.”
Lasting Institutions
Where a single elf or dwarf might take on the responsibility of guarding a special location or a powerful secret, Éiresans found sacred orders and institutions for such purposes. While dverger clans and slyfolk elders pass on the ancient traditions to each new generation, Éiresan temples, governments, libraries, and codes of law fix their traditions in the bedrock of history. Many Éiresans dream of immortality, but they achieve it by ensuring that they will be remembered when they are gone.
Although most Éiresans were xenophobic, that consensus is slowly fading after the god queen opened their borders and invited outsiders into their world. Now many Éiresan societies are inclusive.
Exemplars of Ambition
Éiresans who seek adventure are the most daring and ambitious members of a daring and ambitious race. They seek to earn glory in the eyes of their fellows by amassing power, wealth, and fame. More than other people, Éiresans champion causes rather than territories or groups.
Éiresan Names and Ethnicities
Having so much more variety than other cultures, Éiresans as a whole have no typical names. Despite this, all Éiresans have a first name, family name, and then carry the 'son of' or 'daughter of' their mother's name: such as Gildoc Ravenhardt son of Malkit, or Anna Redsmith daughter of Enir.
The material culture and physical characteristics of Éiresans can change wildly depending on which region of Éiresa they are from. The clothing, architecture, cuisine, music, and literature are different in the north of Éiresa compared to the capital in the south—and even more distinctive in the southwest. Éiresan physical characteristics, though, vary according to the ancient migrations of the earliest humans, so they have every possible variation of coloration and features.
Éiresan Traits
It’s hard to make generalizations about Éiresans, but your human character has these traits.Ability Score Increase
+2 to Strength, Dexterity or Wisdom. +1 to Intelligence & Charisma.
Age
Humans reach adulthood in their late teens and live less than a century.
Size
Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.
Speed
Your base walking speed is 30 feet.
Bonus Feat
You may select one feat for which you are proficient.
Social Animals
Éiresans are social animals, seeking company and friendship with each other. As such they are proficient in Persuasion and Insight.
Equine Affinity
Éiresa has always been a land of beauty and wide open plains on which wild horses roam free. The first Éiresans tamed these wild horses, gaining an affinity with them that has survived to this day. Taught from a young age to appreciate horses, you gain proficiency in Vehicles (Land) and have advantage on animal handling checks made to calm a horse. Additionally you start the game with a Riding Horse.
Languages
You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.
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