Homebrew Custom Tiefling Species Details
“They say ‘the devil is in the details’, but in truth it is the opposite – beware the details of the devil.
Quickness to judge is folly, for a mistake can be fatal when dealing with the denizens of the nine hells, or their half-devil descendants.”
To be a tiefling is to wear the unmistakable mark of the nine hells wherever you go – horns, a tail and vibrantly colored skin are not easily hidden from the prejudices that follow you.
While many tiefling are linked by blood or corruption to the archdevil Asmodeus, not all trace their lineage back to the Prince of Evil. Over the centuries, many other devils have crossed paths, and family lines, with the mortal races – some through genuine affection, and others through grand schemes that may require a dozen generations or more to come to fruition.
Though considered equally blasphemous by some, Tieflings as a people are wildly diverse in culture, morality and temperament – some embrace the darkness of their bloodline and turn towards evil, others shun it and strive for good, while the rest care little for either so long as they are free to live their own lives as they see fit.
Custom Tiefling Traits
Tieflings share certain racial traits as a result of their infernal descent.Ability Score Increase
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Age
Tieflings mature at the same rate as humans but live a few years longer.
Size
Tieflings are about the same size and build as humans. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Languages
You can speak, read, and write Common and one language of your choice. Most commonly this will be Infernal – a harsh and alien language spoken by the Baatezu, devils of the Nine Hells.
Darkvision
Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Infernal Resistance
Your infernal heritage grants you resistance to your choice of acid, cold, fire or poison damage.
Infernal Legacy
Your infernal legacy grants you a choice of powers that originate with your bloodline.
Alluring Ingenuity
You have proficiency in Charisma (Persuasion) plus one other Charisma, Intelligence or Wisdom skill of your choice.
Devil's Own Luck
When you fail an ability check or saving throw, you may choose to succeed instead. Once you have used this feature you may not do so again until you have completed a long rest.
Magic
Infernal magic flows through your blood, enabling you to cast one cantrip of your choice at will. When you reach 3rd-level you gain the ability to cast one 1st-level spell of your choice. When you reach 5th-level you also gain the ability to cast one 1st- or 2nd-level spell of your choice.
You may cast each spell that you know once at 2nd-level using this trait, regaining the ability to do-so when you complete a long rest. You may also cast these spells using any spell slots you have. Your spellcasting ability for these spells is Intelligence, Wisdom, or Charisma (choose when you select this race).
You may choose your spells from the following based upon your Infernal Resistance:
| Spell | Infernal Resistance | ||||
|---|---|---|---|---|---|
| Level | Acid | Cold | Fire | Poison | Any |
| Cantrip | acid splash | frostbite, ray of frost | create bonfire, fire bolt | poison spray | mage hand, message, minor illusion, thaumaturgy, vicious mockery |
| 1st | faerie fire | false life, ice knife | burning hands, hellish rebuke | bane | charm person, disguise self, floating disk |
| 2nd | acid arrow | Snilloc's snowball swarm | branding smite, flame blade | blindness/deafness, ray of enfeeblement | arcane lock, darkness, enthrall, detect thoughts, invisibility, hideous laughter, suggestion |
Unsettling Aura
You have proficiency in Charisma (Intimidation).
Starting from 5th-level, as an action on your turn you may choose any number of creatures within 30 feet to take a Wisdom saving throw (DC 8 + your proficiency bonus + your Charisma modifier). A creature automatically succeeds if it cannot see or hear you. On a failure a creature is frightened of you for up to one minute. A frightened creature may repeat the saving throw at the end of each of its turns, ending the effect upon itself on a success. You may use this action a number of times equal to half your proficiency bonus, regaining all spent uses when you complete a long rest.
Winged
A pair of bat-like wings sprout from your shoulder blades as a visible sign of your infernal legacy. So long as you are not wearing heavy armor, your wings grant you a flying speed of 30 feet.
Tiefling Variants
Should you wish to recreate the Tiefling variants from the now discontinued Mordenkainen's Tome of Foes, you may use the following recommendations. To also recreate the older fixed ability score increases, choose to increase two scores (+1/+2) entering the suggested ability score first (+1) and Charisma second (+2).
Each variant represents a Tiefling with a suggested patron, and with ties to a particular realm within Baator (the Nine-Hells) or one of the layers of the Tartarian Depths of Carceri (also known as Tarterus).
Patron Layer Ability Score Infernal Resistance Cantrip 3rd-level 5th-level Asmodeus Nessus Intelligence Fire thaumaturgy hellish rebuke darkness Baalzebul Maladomini Intelligence Fire thaumaturgy charm person* (ray of sickness) hideous laughter* (crown of madness) Dispater Dis Dexterity Fire thaumaturgy disguise self detect thoughts Fierna Phlegethos Wisdom Fire message* (friends) charm person suggestion Glasya Malbolge Dexterity Fire minor illusion disguise self invisibility Levistus Stygia Constitution Cold ray of frost false life* (armor of agathys) darkness Mammon Minauros Intelligence Fire mage hand floating disk arcane lock Mephistopheles Cania Intelligence Fire mage hand burning hands flame blade Zariel Avernus Strength Fire thaumaturgy burning hands* (searing smite) branding smite *D&D Beyond Support
Note that due to public homebrew spell limitations, the following options from the Mordenkainen's Tome of Foes Tiefling Variants had to be removed or replaced; friends, armor of agathys, ray of sickness, searing smite, and crown of madness.
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Posted May 14, 2023The idea behind this tiefling race is to allow a player to fully customise their tiefling from all options that have previously been offered, including recreating (most) of the now legacy variant tieflings if they wish.
Unfortunately due to homebrew limitations it isn't possible to fully recreate some of them, since non-SRD spells like armor of agathys are not available in homebrew (at least not in the way required here).
This started as a custom race to allow me to get thaumaturgy, burning hands, and hellish rebuke all onto one tiefling character and it… sort of spiralled out of control. 😂
Known Issues
Tiefling specific feats won't work with this race due to it being a new race rather than a variant, but I decided it was too complicated and messy to build it as a variant (plus they don't appear properly in Homebrew anyway).
If you want to use a Tiefling racial feat such as Flames of Phlegethos with this race then you'll need to create your own copy of the feat in Homebrew and add that.