Homebrew Atlanican Species Details

Those who grow up to become a S.E.A.M.A.N. must learn of the lives of the Atlanticans. A sub group of humans who evolved from before the great flooding to become much more fitted to the sea and living in the Undersea. These Atlanticans are very self contained within Atlantis, they protect their world and if anyone tries to enter without an Atlantican or an Atlanticans permission slate.

To any upcoming S.E.A.M.A.N, STAY AWAY AT ALL COSTS! Many great men have fallen trying to explore their secrets, our plans are coming into motion soon, we will find their secrets on my brothers body, which is also likely down there as well!

The great Undersea holds a city as large as the former continent of Australia, and within the great cities golden walls lives a race of Humans who had adjusted to living within the Undersea. The Atlanticans are very human like in their features, but with many differences. They stand slightly taller than a basic Human, their skin is a dark blue and scaly everywhere besides there face which seems to constantly be creating moisture and hair that flows as if it were in the sea. Every Atlantican is equipped with golden armor along the arms and legs with holes for the fins on the arms and legs, and a hole for the long thin tail. The torso armor is a dark gold, scaly armor that showcases the muscles in full force. Atlanticans are very cold to the touch and when ever on fire start to have every bit of moisture boil.

A Faraway City

Atlantis, as large as a continent and containing the mysterious race of Atlanticans. Atlanticans never leave the city without a clear goal (which is always achieved) and never without a permission slate which allows entrance to the city. In case they are to die it is hoped that a human is to bring the body of the fallen hero to the city and give the permission slate as a sign of honor. Atlantis is full of unknown treasure, Ocean-pets, and other amusements never seen by any other race.

Atlanticans only know of the Oversea through small anecdotes and myths spread through the city. Atlantis has never has any outside races inside the city.

Oversea Confusion

Atlanticans have no clue about almost everything on the surface, but they try to keep quite about their knowledge of the surface world.

Battle Hardened Warriors

The Atlanticans are stronger than regular humans with their constant battling through many generations. Battling has become a necessity for every Atlantican, once joining in the Aqua Force Atlanticans are allowed to be any occupation they choose. The Atlanticans rarely solve any argument without a fight, they may talk through it, but a fight is necessary to maintain their honor.

Land-Leg Issues

Atlanticans must adjust to land as humans must adjust to swimming.

 

Atlanican Traits

The racial traits for the Atlantican are as follows.

Sea Sight

You can see 60 feet ahead of you in the sea and 30 feet ahead of you in the dark.

Wet Natural Armor

You have tough, scaly skin. When you aren’t wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.

Ability Score Increase

Your strength increases by 4, dexterity by 1, and Intelligence by -2.

Age

Altanticans reach adulthood in their late teens and live less than a century.

Size

Humans vary widely in height and build, from 6 feet to well over 7 feet tall. Regardless of your position in that range, your size is Medium.

Speed

Your base walking speed is 20 feet, and swimming speed is 50.

Languages

You can speak, read, and write Common and Aquan.

Undersea Tactics

You use your training from being in the Aqua Force, and you use expert maneuvers to both avoid attacks and attack as well. You must make a Strength Check against the Enemy. If success a reaction instead of your opponent using an opportunity attack, you can attack back with an extra 2 d6 damage. If you fail the opponent adds a d6 to their attack. This has three uses before it must be recharged with a short rest.

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