Homebrew Dragonkin Species Details

Glorious Draconic Mutation

Born from the communion of Dragons and Dragonborn, the Dragonkin inherits the best of both worlds. They walk proudly and with grace among the world, often feared or admired from afar as the world baffles at their existence. Shaped into this new form by either the Gods or Dragons themselves, the Dragonkin hatched from dragon eggs as a unique variant, emphasizing the best attributes from both the Dragon and Dragonborn form. Some Dragonkin follow in the footsteps of their parents by either aiding their goals or perhaps adventuring out as they did. Making excellent ground and air soldiers the Dragonkin have become a valuable asset to armies, while other's seem to follow a calling in life to explore what led up to their creation. The Dragonkin remains a mutant variant among the Dragonborn and are often either shamed away out of jealousy or disgust. But there are also those who accept the Dragonkin as the next step in evolution for the Dragonborn, celebrating and watching their growth closely. 

True Dragon's

Dragonkin look very much like their Dragonborn cousins although they gain what the other do not, wings are always the first sign of a new dragonkin whether a tail accompanies it is up to pure chance. The first Dragonkin had scales of vibrant hues matching the colors of their draconic parents, although the colors of the scales have been known to either drastically or subtly change, perhaps just another mutation that occurs at birth. Their small, fine scales vary from brass and bronze to green and red in color but vary to the extremes, most of the time matching their draconic kin. They are tall and strongly built, often standing close to 6½ feet tall and weighing 300 pounds or more. Their hands and feet are strong, talonlike claws with three fingers and a thumb on each hand.

Survival of The Fittest

The Dragonkin are born into a life of hardships from the start. Often times they will have to choose on whether they wish to live a life of solitude or join the clan of their Dragonborn cousins. This choice is mostly made for them as the Dragonborn themselves have two-sided understanding of the Dragonkin, either they welcome them with open arms as one of their own, or they outcast them, labelling them as an abomination. 

The Dragonkin remain honorable and proud despite their experience growing up to take in as much knowledge as possible from wherever they find themselves. Growing up in a clan the Dragonkin learn the same traditions and customs as there brethren, they are taught to live and die with respect and honor, to above all else devote themselves to the clan and live everyday as if it were their last. Living elsewhere however the Dragonkin take in whatever they associate themselves with, if they found themselves in a guild they would learn about many different creatures and to perhaps hone their combat skills even further than before. Maybe they've stumbled down a path of sorcery and study the arcane arts rigorously in order to deepen their understanding of their heritage and the full potential of magic.

Whatever life a Dragonkin is given they life it to the fullest and with little regrets, standing by their actions and living with honor. The proudness of a Dragon fills their body and influences the life of one more than they realize. Dragonkin have been designed to live and thrive in any environment that is thrown at them. But they are not by any means arrogant, they know when things cannot be done alone and are not shy to asking for it. While they are proud creatures, they lack the hubris that often times fills their true draconic kin.

Dragonkin Names

The Dragonkin have personal names given to them at birth, but if they are able to join a clan they will put the clans name first as a mark of honor. A childhood name or nickname is often used among clutchmates as a descriptive term or term of endearment similar to what Dragonborn do. The name will often center upon a certain habit or defining feature.

Male Names: Sheares, Lolkothiad, Vembid, Thalthan, Yethtec, Myinkelath, Ancetec, Gilmandoros, Encaan, Naalthandrar, Dultatomak, Lumpathesh, Meampin

Female Names: Valked, Kreltanshtuak, Myernud, Alxitus, kelrisarral, Yolrik, Shenxocmec, Empesh, Occos, Imper, Nyarathash, Sheachel, Klirrhith

Childhood Names: Sharptooth, Shieldbiter, Longclaw, Leaper, Fearless, Climber, Hardscale

Clan Names:  Clethtinthiallor, Daardendrian, Delmirev, Drachedandion, Fenkenkabradon, Kepeshkmolik, Kerrhylon, Kimbatuul, Linxakasendalor, Myastan, Nemmonis, Norixius, Ophinshtalajiir, Prexijandilin, Shestendeliath, Turnuroth, Verthisathurgiesh, Yarjerit

 

Dragonkin Traits

Your draconic heritage manifests in a variety of traits you share with other dragonborn.

Ability Score Increase

Your Strength score increases by 2, and you may choose either Constitution or Intelligence score to increases by 1.

Draconic Ancestry

You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.

Draconic Ancestry
Dragon Damage Type Breath Weapon
Black Acid 5 by 30 ft. line (Dex. save)
Blue Lightning 5 by 30 ft. line (Dex. save)
Brass Fire 5 by 30 ft. line (Dex. save)
Bronze Lightning 5 by 30 ft. line (Dex. save)
Copper Acid 5 by 30 ft. line (Dex. save)
Gold Fire 15 ft. cone (Dex. save)
Green Poison 15 ft. cone (Con. save)
Red Fire 15 ft. cone (Dex. save)
Silver Cold 15 ft. cone (Con. save)
White Cold 15 ft. cone (Con. save)

Breath Weapon

You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.

Damage Resistance

You have resistance to the damage type associated with your draconic ancestry.

Natural Armor

You have tough, scaly skin. When you aren’t wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.

Bite

Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Claws

Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Languages

You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.

Age

Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 400.

Size

Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium.

Speed

Your base walking speed is 30 feet.

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