Homebrew Awakened Skeleton Species Details
Ex-servitors of powerful necromantic entities, Awakened Skeletons come into being in a number of variable ways, typically by infusing too much magic into a given skeleton or leaving a single skeleton alone for long periods of time. The result of either of these actions is the same, the now awakened skeleton ultimately breaks free of its old master's control, and rapidly begins to develop a personality of its own. Sometimes it models itself upon its old master, whether as a paragon of what it never wants to be, or as a goal to surpass.
Awakened Skeletons are granted unique powers based upon the kinds of magic invested into them. These magics coalesce into the Awaken Skeleton's "Soul." There are three cataloged variants of the Awakened Skeletons, Arcane, Armored, and Shadow Souls. Each type of "soul" grants the Skeleton unique benefits, and ultimately, its up to the spellcaster that created a the skeleton what kind of magic the skeleton is vested within it.
You have now Awakened, what shall your path hold for you?
Awakened Skeleton Traits
Freed of control, your initial creation has left you with a series of racial traits, detailed below.Ability Score Increase
Your constitution score increases by 2 and wisdom increases by 1.
Age
As an Awakened Skeleton, you are effective immortal, and ageless. Your behavior may betray this, as people may be able to determine your age based on your behavior.
Alignment
Awakened Skeletons typically favor lawful alignments, due to being raised for a specific purpose. However, skeletons that reject that lifestyle completely may turn neutral or chaotic as they they seek to find their own path.
Size
Awakened Skeletons are typically made from the bones of humanoids, making your size medium.
Speed
You have a base walking speed of 30ft.
Organless
Since you have no actual organs to poison, you are immune to poison damage, and are immune to the poisoned condition. Other benefits of lacking organs is your immunity to disease, and you do not require food, though you can consume food if you so wish.
Dead Resemblance
Being dead has a few benefits, you only need to sleep for 4 hours to gain the benefits of a long rest. While sleeping, you appear dead to all outward inspection and to spells.
Undead Nature
Due to your unique creation as an entity of magic and undeath, you are considered both a Humanoid and an Undead.
Free Will
You are filled with strong magical energy, granting you a measure of resilience against effects that turn the undead. You have advantage on any save made against an effect that turns undead.
Languages
You known common, and one exotic language of your choice.
Resilient Creation
Your were created with the knowledge that you would be damaged. You are resistant to bludgeoning, piercing, and slashing damage.
Bend Darkness
As a Shadow Soul, you can create darkness to shroud yourself. You can cast Darkness, once using this trait. Wisdom is your spellcasting modifier for the spell. You regain the ability to do so when you finish a short or long rest.
Shadow Sight
Your eyes have been enhanced by the shadow magic within you, as such, you can see in both magical and nonmagical darkness for 60ft.
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Posted Jan 11, 2024I really like this but a little op from the amount of resistances I would say cut that down to piercing damage and the organelles trait and basically perfect