Homebrew Arachnid Species Details
Creatures that have their bloodline in the realm of spiders. They evolved faster from a spider creature into a humanoid form. Their mind changed into the more intelligent form and thanks to that, the body changed too. They have the upper humanoid body but their lower body remains in their spider form. They can use all of their spider legs to reach places where others hardly can. The biological functions are between human and spider.
Arachnid Traits
Through the evolution, the race becomes less aggressive and feral-minded. They generally either live in solitude by themselves, or in a nest or hive with other Arachnids.Ability Score Increase
Your Dexterity Score increases by 2, and your Charisma score increases by 1.
Age
Arachnids reach maturity around age 40 and live about twice as long as a human.
Alignment
Arachnids tend toward evil alignment thanks to their natural form.
Size
Arachnids are a little bigger size than humans. Before they reach their adulthood they are small, then their size is medium.
Speed
Your base walking speed is 35 feet.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Above your Head
Your climbing speed is equal to your walking speed and your climbing does not require extra movements. You have the ability to move up, down and across vertical surfaces and upside down along ceilings while leaving your hands free. if you take damage you have to make a Constitution saving throw. If you fail you fall down from wall or ceiling.
Spider Silk
As an action you create a spider silk from your body and use it like an improvised rope. Creatures are able to use them to climb, tie up, or do any actions that requires ropes. Between long rests you can create silks with total length equal to you level multiplied by 30 feet.
Natural Gift
When you reach 3rd level, you can cast the web spell once with this trait and regain the ability to do so when you finish a long rest. This spell doesn't count towards your spells known in your class and you may also use your spell slots to cast this spell again. Charisma is your spellcasting ability for this spell.
Languages
You can speak, read, and write Common, Arachnid and Undercommon.
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