Homebrew Cambion V3 Species Details

A cambion inherits features from both of their parents, deriving the basic structure of their physical appearance from their human parent. Their humanoid shape, facial features and hair are often overlooked next to their fiendish traits. A cambion may be nearly indistinguishable from other members of its mortal half, or just as likely they may appear to be entirely demonic. Two cambion siblings might seemingly be of completely different races, their infernal blood manifesting in unique ways.

 

Their fiendish parent largely contributes to these particular features. Horns may curl and swirl like a ram’s, point sharply upwards towards the sky like a horned devil or resemble a rack of antlers. Their body could be partially scaled or covered in thick, leathery skin, both of which could range from red, purple and green to white, grey and black. Cloven hooves, claws and forked tongues are not uncommon either. Despite all of these terrifying traits, they are considered attractive by many.

 

The following is a list of example fiends known to be able to produce cambion offspring:

History

A cambion, unlike a tiefling, is born directly from a human and a fiend or, more rarely, the offspring of an incubus and a succubus. The result of this union appears to be stillborn, not showing a sign of life through pulse or breath, though responsive to touch and, as legend tells, as heavy as a horse. This continues until the age of seven when they start to resemble their human parent more closely, although their often red skin, leathery wings and sinewy tails betray their otherworldly heritage.

 

Society

Cambions can often be found in positions of leadership throughout the realms but rarely with their own kin by their side. Their powerful bodies and endless ambition lead many of them to seek out power, particularly in the domination of weaker creatures of which there are many by comparison. Though rare and far between they can most frequently be found in places of fiendish worship or in areas having suffered a fiendish incursion where they have often been abandoned to fend for themselves in a world that doesn't want them. Yet, by their nature, they rise from roughest quarters of those places, where they often grow up to be commanders, lords, or rulers in some way shape or form.

 

Cambion Names

Cambion names fall into two broad categories. Cambions born into another culture typically have names reflective of that culture while others have names derived from the Infernal or Abyssal language, passed down through generations, that reflect their fiendish heritage.

 

Male Infernal Names: Akmenos, Amnon, Barakas, Damakos, Ekemon, lados, Kairon. Leucis, Melech, Mordai, Morthos. Pelaios, Skamos. Therai

 

Female Infernal Names: Akta, Anakis, Bryseis, Criella, Damaia, Ea, Kallista, Lerissa, Makaria, Nemeia, Orianna, Phelaia, Rieta

 

Cambion V3 Traits

Cambion Traits The children of a fiend and a humanoid, cambions show their parentage through their physical appearance, ability to live comfortably in heated regions that for most would be intolerable and their wicked natures.

Dark vision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Languages

You can speak, read and write Common and either Infernal if sired from a devil or Abyssal if sired from a demon.

Fiend

Your creature type is fiend, instead of humanoid

Ability score increase

Your Charisma score increases by 2, and one other ability score of your choice increases by 1.

Otherworldly Resistance

Though you may have been born and bound to the Material Plane you possess a natural resistance to the forces that permeate it. You are resistant to either fire damage.

Cambion Magic

You learn the magic of those formed from evil. You can cast the Ray of Frost, at 3rd level you get Scorching Ray and at 5th level alter self, each of which you can cast once without expending a spell slot. You regain the ability to cast these spells in this way when you finish a long rest. Charisma is your spellcasting ability for all these spells.

Shapechanger

Shapechanger: At will you can use your action to Polymorph into a Small or Medium Humanoid you have seen, or back into your true form. Your Statistics, other than your size, are the same in each form. Any Equipment you are wearing or carrying isn't transformed. you revert to your true form if you die.

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