Homebrew Centaur. Species Details

Descended from Fey, Centaurs are a proud race. With a general love of nature and deep connection with the world at large, Centaurs tend to be highly respected by all races. They act as intermediaries, and aren't afraid of a fight, too. Centaurs are crosses between a human and a riding animal, usually horses. They are always either wise or deeply soothing to talk to, and so, retain a comfortable friendship with members of other races.

 

Centaurs live a nomadic life and most of them travel with their tribe. They come in many different forms, and live in many different places, from secluded forests and great mountains, to the wide open grasslands. Their connection with the natural world is probably their greatest single unifying traits. 

Centaur. Traits

Part horse and part humanoid, the centaur walks the line between beast and man.

Age

The lifespan of a Centaur is slightly below that of a human. They reach the age of maturity at sixteen years and live on average sixty years.

Size

The average centaur is between six and nine feet tall. They have been known to weigh between 1000 and 2500 pounds. Your size is Large.

Speed

Your base walking speed is 50 feet unarmored. Any armor heavier than hide or a rider causes a reduction in speed to 30 feet.

Languages

You can speak, read, and write Sylvan and one other language usually elvish or common.

Ability Score Increase

Your Strength score, Constitution score and Wisdom score all increase by 1 or Your Strength score is increased by 2, Constitution score is increase by 1.

Large Form

  • You have Disadvantage on Athletics and Acrobatics checks made to climb.
  • Your large form requires you to use Barding armor, which is more expensive than normal armor.
  • As you lack the lower body of a humanoid, you are unable to wear humanoid armor below the belt (ex: leggings, greaves, or boots).
  • Due to the larger size of your lower half, any fall damage taken is doubled.
  • Unless your hooves are in some way obscured, you have disadvantage on Stealth checks when walking on hard surfaces, such as stone, brick, or glass.

Charge

You charge forward gaining momentum to crush your enemies. If you move at least 30 feet straight toward a target and then hit it with a melee attack on the same turn, the target takes extra 1d8 damage of the weapon's type.

At 1st level the die used to determine the damage dealt is a d8, at 5th level it's a d12 and at 12th level it's a d20.

Hooves

Your hooves are natural weapons, which you can use to make unarmed strikes. If you use your action to make an unarmed strike with them, on a hit, you deal (1d6 + your Strength modifier) bludgeoning damage.

Part Mount

You may serve as a mount for a single creature of medium size or smaller. When you do so you always act independently of your rider.

Nomadic Weapon Training

You have proficiency with javelins, spears, pikes, shortbows, longbows, and shields.

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